It’s not easy in games like Souls. Getting all the complex game elements and mechanics right is like balancing a string. It’s easy to fall into the category of either ridiculously simple and strange or, conversely, disappointing games. No project demonstrates this better than the nine-year-old role-playing game Lords of the Fallen. This attempt by the German Deck13, which tried much better a few years later with the sci-fi series The Surge, was not very successful. It was one of the first major games to try to replicate the success of Dark Souls and the then-fresh Dark Souls 2. And unfortunately the developers paid for it. Thankfully, this isn’t a review of that old work, but a second attempt to show that there’s something to Lords of the Fallen as a brand. This year’s release comes from publishing company CI Games’ brand new in-house studio called Hexworks. He has ambitions, and background, and absolutely clear instructions on what to avoid, as if we were allowed to.
If I had to creatively describe the situation that the Lords of the Fallen series is currently in, the phrase I would choose is: “How a joke almost became a dark horse”. The unsuccessful first part really became something of a joke and a scary example among avid fans of souls-like games. At least in the eyes of those who have not forgotten about its existence. And without boring you for too long with the answer to the question of how the latest venture turned out, we are, unfortunately, not talking about an imaginary black horse. But it’s not far from that.
The new Lords of the Fallen seems to be working a distant sequel leaning more towards a complete reboot. The demon god Adyr awakens to life again and again, and not all people like it. Least of all to the so-called Dark Crusaders, whose chosen champion could not stop Adyr. So much so that he lost faith and threw away his most powerful weapon in the fight against evil – the magic lantern. However, she reached us, nameless and at the same time a new champion, who traditionally arises from nothing to become the main liquidator of deities, armies and everything living and inanimate..
Like other Souls-like games, the story is told in small chunks. And this is both through often vague, cryptic or incomplete dialogues, and through scattered information in item descriptions. Even though I haven’t personally witnessed anything that really interested or excited me about the game’s world from a story perspective, it’s still very Consistently high-quality storytelling with a rich history and interesting concepts, factions and functioning. Hunting for every bit of information and piecing together the whole picture is a lot of fun; for the rest of us, hopefully VaatiVydia essays will appear soon.
But not to get too distracted, let’s return to our character. This is where our pilgrimage will begin. When choosing starting equipment, i.e. cool. There are several to choose from. There are also those who focus on strength, speed or magic, and these are among the most demanding. However, as with other Souls games, you’re free to adapt your playstyle as you see fit. Running with or without a shield, in armor or naked, casting spells, shooting with a bow, striking with a sword or spear; you can play with what you see fit. Likewise, with classic statistics that determine health, stamina, carrying capacity or which weapons you can use effectively.
Source :Indian TV
