Pirates, ninjas and clowns? This is Shadow Gambit: The Cursed Crew – INDIAN

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Yarr! You want treasure, you want adventure, do you want honey?! So keep listening, you rotten girl! I will tell you the story of a ship and its undead crew who were haunted by a curse. About a world ruled by religious fanatics. And above all, there is a story about the game that proves it. stealth strategy they are still working. Shadow Gambit: The Cursed Crew grabs you from the start, and if you stick with it, the legendary treasure will eventually be yours. And in the end, you learn that the treasure has always been not only the friendships you made along the way, but also this whole game. You do not believe? Not for long, because I’ll tell you why…

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But let’s start gradually. As mentioned, Shadow Gambit: The Cursed Crew is a stealth strategy game. If you know the previous works of the Mimimi Games studio, then appreciate Desperados 3 or earlier Shadow Tactics, you know perfectly well what that means. Or if you know series “Commando”. This is a team game where you control a group of characters with their special abilities and try to complete their tasks as quietly as possible on different maps.

I will definitely delve into the gameplay, but I definitely want to start with the plot. It spins around Red Marley crew. Her captain has left behind a legendary treasure, and his companions, as well as newcomer Afia, are trying to find it. And this is before he was captured by the local inquisitor Ignacia. In terms of plot, this is a fairly standard fantasy pirate story about treasure, adventure and curses. The characters themselves, or rather the crew, are what keep it on its feet the most. They all give the impression of a fully functioning and at the same time slightly dysfunctional… let’s say, family. Each has its own specific character and complements the rest of the ship. Unlike Desperados 3, individual characters are approximately you will be even more interested. This is mainly due to the fact that they are given more space through dialogue and cutscenes, they are more different, there are more of them, and the game also offers special mini-quests for each of them that can be used to expand their character during the game. .

While the story at the end won’t be what drives the entire game, it certainly doesn’t feel out of place, overdone, or unnecessarily underused. And this actually perfectly shapes the world around you in which you will move. It’s not just about our pirates or the living – yes, living – ship “Red Marley”, but also about those inquisitors and their blind faith in fire.

This gradually brings me to the gameplay itself. Each of the crew members, as already mentioned, has with his special abilities. Subsequently, this will affect your options and the passage itself. Unlike the studio’s previous works this time you’re not locked into specific pre-set character choices in missions and where you start the level. Who you take with you to the island depends only on you and on the order in which you revive the team. As a rule, seats are designed for three, and combinations can be very different. Everyone will surely choose from eight characters.

They all fall into several archetypes. Some focus on hiding bodies, others excel at taking down Inquisitors, and some excel at sneaking in silently. It also changes whether they can swim, climb vines, whether they can drag bodies or pick them up and manipulate them faster. But the biggest change is in their specific skills. 

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Source :Indian TV

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