Iron news No. 12 – ray tracing in the iPhone and oxygen production on Mars

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Last week turned out to be very fruitful for equipment news. In addition to the Apple Keynote, we’ve seen two reviews of gaming accessories on the PCT, and there’s also quite a bit of news about NASA, Unreal Engine or Starfield. So again we choose the best.

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Over the past week, Apple has briefly become the center of the hardware world. On the new iPhone 15 Pro we can play Death Stranding or Assassins’ Creed, for example, and there is also built-in hardware ray tracing. Apple has finally brought USB-C to phones, but the data transfer speeds over the cable have not changed for the lower range.

Meanwhile, talk about Starfield was still going on. If you’re gaming with AMD graphics, you may have noticed a lack of stars in the sky. At the same time, the title has a partnership with AMD and its competitors did not have a similar error. Luckily, DLSS will eventually make it to the game, and Bethesda is also working with Intel. In the end, Arc graphics support was a big problem.

Intel continues to be talked about as the release date for Raptor Lake Refresh processors has become known. Specifically, the 14th generation will arrive on Sunday.

NASA boasted about the amount of oxygen produced on Mars. In a completely scientific way, this amount was compared with how much a dog exhales in 10 hours. Otherwise it’s only 122 grams of oxygen, a maximum of 12 grams of oxygen per hour.

There is also a new preview version of Unreal Engine 5.3. While we can enjoy the sight of improved explosions and clothing physics, rival Unity is drowning in problems.

There will be a review at the end. We reviewed the SteelSeries Arctis Nova 4P wireless headphones and the Razer Viper V3 Hyperspeed mouse. In both cases, it is rather the middle class of the periphery, where for your money you get a high-quality basis of everything you need.

Source :Indian TV

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