In July, we received a port of the original exclusive game Ratchet & Clank: Rift Apart for PS5. Games that still serve as some of the best examples of fast loading times and transitions between worlds. The PC version, unfortunately, had some problems at first (as we wrote about in the review), but the developers from Nixxes Software quickly fixed them. One thing remains, the game on PC cannot achieve such fast loading times as on PS5. Well, at least that’s what we thought until now, until the YouTube channel Compusemble released a very interesting video.
He found that one of the opening sequences used for stress tests could actually match the PS5 and even easily beat it. How did it happen? It was enough to delete one file from the game folder. In particular, we are talking about PSO Cache, which is needed for compiling shaders. But once you run the game and the shaders are compiled, you can safely delete the “cache.pso” file according to Compusemble, because the shaders will be stored in the Nvidia folder. This is not an ideal solution and you will have to save the file as it will be needed when compiling again after updating the game or graphics drivers.
In any case, the result is really promising. The sequence lasted 38.21 seconds in the version with the pso file, 37.25 seconds on PS5, and 36.58 seconds on PC without the pso file. It may seem like a small difference, but it’s mainly intended to eliminate the annoying stuttering when transitioning between worlds that is present in the pso file version. We’ll see if the developers at Nixxes themselves focus on the problem and see an official fix via a patch.
PC could load Ratchet & Clank’s portal sequence faster than PS5. It turns out that the cache.pso file in the game folder delayed the loading time on the PC. https://t.co/wc577aS2Zy
— Compusemble (@compusemble) September 11, 2023
Source : Zing