Overview of the board game Wide Plains

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There aren’t many board games in the tabletop scene that focus on two-player combat. The competition is great. As a result, only the best manage to get to the front. Today we will consider the duel of the Wide Plains, in which foxes and snakes collide with each other, or rather, two tribes. You can find out how it all works and whether this thing is worth your attention in our review.

  • Number of players: 2
  • Game time: 15 – 30 min.
  • Price: 659 crowns (Thlam Games)
  • Credit: Asmodeus-Blackfire
  • Age: 10+

In the Wide Plains, two tribes share the same goal.

The history of mankind is full of great conflicts. Throughout history, they can be found in almost every era. According to the board game Wide Plains, they must have happened as early as prehistoric times. Two tribes meet here. On one side stands a tribe that presented itself to the world with the symbol of a fox, and on the other, it pierced the head of a snake. Each player receives a total of twenty tribal figures, three caves, and nine animal tokens. The whole game begins by randomly placing map pieces in a well-defined pattern, after which you place caves around the proposed location until each has its own “dens” placed.

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The space where you can place the caves is decent, so you can choose from a number of interesting points. Once you’re done, the next phase of the game will begin. What is it aimed at? Well, for nothing but expansion, because your tribe will not sit in a corner, that is, in a cave, right? During your turns, you alternately place your symbols on the map, trying to win as much living space as possible. This could be a rather primitive extension if the game didn’t already have the idea of ​​special squares, which differ from the basic squares that you place pieces on at the beginning, in that after occupying them you get a token in your hand. . You are offered a product with a symbol of a horse, an eagle and a bear.

Of course, each animal offers its own mechanics that you can use against your opponent on any next turn or in general throughout the map campaign. Yes, you read it right. You don’t have to use individual creatures’ abilities immediately after collecting their token, but you can easily wait until it’s most useful to you. As already mentioned, each product is unique. The horse, presented with the password: Ride further across the plain, will allow you to move your figure two squares away from the cave or other already built figures. The only limitation when using this token is the mountains, because they simply cannot be crossed. By crossing them, you get an eagle token, which allows you to literally fly over the straight line of the mountain that separates your cave, or the figures from the neighboring valley.

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What is interesting is that the eagle token cannot be used in the lowlands. In short, we are talking only about mountainous areas. The last animal that can be used to your advantage is the bear. With it, you can move the enemy one cell. You move the opponent in the opposite direction in a straight line towards the side field. However, there is a rather fundamental catch here. In reality, this action can only be performed when the secondary point is empty or represents a mountain. If it is a mountainous point, or even the edge of the map, the path of the juice symbol ends. If someone’s piece is in a neighboring place, you can’t make a move, in short, you have to save the brown-haired woman for a more convenient occasion.

When does Wide Plains end? As with everything, the end comes when everyone runs out of pieces. Points are summed up. Players score points based on who has the advantage on the meadow, so when you compete for one spot, whoever has the most pieces will eventually earn points. In the final, springs are added to the final score, thanks to which you can decently score points with a thoughtful arrangement of characters. In case of a draw, no one gets anything.

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The wide plains are a smooth duel

The board game Wide Plains is one of the quick games that won’t take you long to play. Once you start expanding your tribe, it’s up to you how long it takes to finish the entire group. You determine the tempo through the placement and use of symbols. To be honest, I was surprised that even my six year old daughter was able to enjoy the fight. The only thing I could complain about in this piece is perhaps the slightly limited selection of animals. I could imagine using a wider range of options, but that’s just a detail. If you’re looking for a quick duel, this is a great choice.

Source :Indian TV

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