A few days ago we wrote about HW’s leaked claims about the PC port of Ratchet & Clank: Rift Apart, the original PlayStation 5 exclusive, and now they’ve been confirmed. Including the fact that the game should run on the HDD at least at low settings, in any case, for the smoothness of the game, the developers recommend an SSD. The only change has been in the ray tracing presets where the AMD graphics cards have gone, which is pretty weird. At the end of a new article on the PS blog, it says that we will learn more about RT support on AMD graphics later.
The article also covers the new features that the PC version offers. As the first game, Ratchet supports DirectStorage 1.2 technology with GPU decompression (usually using the CPU for this task), which should allow the game to handle fast loading and smooth transitions between worlds. In addition, the creators have implemented a tool that should determine for itself which unpacking via GPU or CPU is more beneficial for your hardware.
While on PS5 the game only used ray tracing for reflections, on the PC version we can also count on RT shadows and ambient occlusion (indirect lighting in narrow places where objects are close to each other), thanks to which the game should look better. than ever. If you don’t have enough powerful hardware to enable RTAO, and at the same time you don’t want to be content with the classic SSAO method, Intel XeGTAO technology should also be available, which doesn’t consume as much power as RTAO. , but still offers very strong ambient occlusion.
Ratchet & Clank: Rift Apart is coming to PC on July 26th.
Source : Zing
