Scaling technologies have come a long way over the past few years and are now an integral part of most games, big and small, on PC, but often on consoles as well. The problem, however, is that not every game supports all three major upscalers – Nvidia’s DLSS, AMD’s FSR, and Intel’s XeSS. And it’s starting to show that it’s not entirely due to the will of the developers, but for games like Resident Evil 4 or Star Wars Jedi: Survivor, it’s probably because AMD is blocking other technologies. New concerns arose when it was announced that Bethesda was working with AMD on the upcoming RPG Starfield, which could mean the game will only feature FSR.
About this theme expressed Alex Battaglia of Digital Foundry says that every AAA game should support not only all three major upscaling technologies, but also frame generation to help in cases where the CPU is stifled, which happens quite often with new games.
With this agrees Nico van Bentum, a graphics programmer at PC port studio Nixxes, took care of both Spider-Man’s conversions, for example, and is currently working on Ratchet & Clank: Rift Apart. “All three APIs are so similar that it’s really inexcusable” says van Bentum that not all games have DLSS, FSR, and XeSS.
While FSR has the advantage of being usable on a wide range of graphics cards from different manufacturers, it cannot be visually compared to DLSS, which only works on RTX 20 and above cards. In addition, XeSS in its basic version is available on the same wide range of cards as FSR, and in Cyberpunk 2077, for example, it was shown that even Intel technology can be better than AMD technology.
We have a relatively simple wrapper for DLSS, FSR2 and XeSS. Currently, all three APIs are so similar that there really is no justification for this.
— Nico van Bentum (@mempodev) June 27, 2023
Source :Indian TV
