The upcoming Assassin’s Creed Mirage has been talked about since its announcement as a more intimate work with its content and gameplay. return to the origins of the series. The game’s creative director Stéphane Boudon recently revealed some interesting details in an interview with Gamesradar magazine.
Compared to the first parts of the series, we will have to wait, for example much richer environment with lots of interactions and game options. Specifically, Budon attracts with incredible and exciting details, allowing you to consider the city of Baghdad, where the game takes place, as one of the main characters.
In another allusion to the old parts, the aforementioned developer mentioned the system and the behavior of the mobs. As such, Assassin’s Creed Mirage is expected to offer a more organic system that should be similar to Assassin’s Creed Unity’s handling of more NPCs. He offered this part for his time unprecedentedly numerous crowd sceneswhich, however, placed considerable demands on the hardware of the time.
In addition to focusing on the detailed study of the city and its inhabitants, the developers had to place an emphasis on stealth. Budon said he would return in old works popular throwing knives and smoke bombswhich we will be able to improve and adapt in various ways in Mirage according to our own preferences and play style.
The game’s creative director subsequently reiterated in an interview that it was the project’s starting point. fans’ desire to work on a more intimate scale, which will return to the core principles of the Assassin’s Creed series. Whether the developers will be able to realize this vision, we will find out later this year when Assassin’s Creed Mirage will be released on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.
Source :Indian TV
