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According to the screenwriter, the warm reception of Days Gone is also to blame for the “woken reviewers”.

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According to the screenwriter, the warm reception of Days Gone is also to blame for the “woken reviewers”.

John GarvinFormer director Sony Bend Studio– he answered one of the Twitter users when asked why the open world post-apocalyptic event days gone by received a warm welcome. While it wasn’t the first time Garvin had answered the question as the game’s writer, this time he cited reviewers as one of the reasons.

He specifically named three reasons. First, he acknowledged “technical issues such as bugs, streaming, and frame rates.” On other occasions, he directed criticism outside the development team. Secondly, according to him, the game was viewed by journalists who “did not bother to play it.” According to him, there were too many reviewers for the third “Woke up with a haul of the figure of a white tough biker staring at his wife’s ass”.

Garvin was criticized as an inappropriate use of the word woke up, which initially refers to the awareness of social injustice, therefore compared to, for example, Red Dead Redemption 2, where players and reviewers encountered significantly more controversial content, and the title was still very successful. “If a reviewer is worried about a character because of political identity issues, I call it awake… What am I doing wrong?” Garvin replied.

John Garvin and game director Jeff Ross they left Bend Studio at the end of 2020, presumably due to Sony’s decision not to work on a sequel to Days Gone. While the latter headed to Crystal Dynamics, Garvin co-founded the Liithos studio, which develops NFT-based game Ashfall.

Bend Studio is working on an open world title that we only know will contain a multiplayer component and be a brand new IP.

Source : Zing

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