Pentiment wouldn’t be possible without Xbox Game Pass, Obsidian says

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In a recent interview with Waypoint Radio on Tuesday, Josh Sawyer of Obsidian He reiterated a point he said was fundamental to the development of Pentimethat is, it would not be possible without its existence. Xbox Game Pass.

“I would never have recommended the development of Pentiment without Game Pass,” said Sawyer, director and author of the magnificent medieval game available yesterday on PC and Xbox via Xbox Game Pass.

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Pentiment: Andreas' dream

Pentiment: Andreas’ dream

“Literally, could not existI really don’t think that’s possible.”

This is clearly due to the new resource organization allowing the subscription system: “The old mentality of publishers and developers often bigger investments with a higher return on investment (return on investment or revenues compared to investments made), but it is not the central point in this environment, in this ecosystem”, Sawyer explained.

As a result, “Game Pass was the only way I could qualify Pentiment.” This is a vision change Compared to standard projects, as explained by the author: “This unusual and niche thing is meant to be made for a small audience and achieve its goal as long as that audience stays engaged”.

Pentiment was developed by an extremely small team within Obsidian, and much of the studio is working on other projects. It’s a story similar to Grounded’s, but in the latter case the game had already been launched by the team before it was acquired by Microsoft, so it started with different assumptions, even if it was always linked to modest production. Because they belong to a highly acclaimed genre such as survival, they have the potential to open up to a wide audience.

For more on Obsidian’s medieval adventure, we refer you to our Pentiment review.

Source: Multiplayer

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