Tango Gameworks creates a new game that should be the complete opposite of horror

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Shinji Mikami is a really famous name in the gaming industry. During his time at Capcom, he gave the world the Resident Evil and Dino Crisis series, then co-founded PlatinumGames and eventually created his own studio, now known as Tango Gameworks. That’s behind the survival horror series The Evil Within and the action-adventure GhostWire: Tokyo (which scored a nice 8 out of 10 in our review), which releases tomorrow. The last name mentioned was the subject of a lot of controversy after the first gameplay demo, because while the players were waiting for Survival Horror again, the developers served us with first-person action. And, as we now learn from Mikami’s Famitsu interview (translated from VGC), GhostWire may have hinted at Tango Gameworks a bit.

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“I hope to eventually change the image that Tango Gameworks has now. At the moment, we are perceived as a studio that specializes only in Survival Horror, Mikami says. “Of course, it’s nice that fans see us as a studio with a good reputation for making survival horror games. But we also want to be seen as a studio that can make a much wider range of games.”

We wrote about one of the upcoming games last year. The team working on it is led by John Yohanas, creative director of The Evil Within 2 and the number one DLC. So fans were hoping it could be The Evil Within 3, but as Mikami indirectly confirmed today, that’s not the case:

“John Yohanas is working on a brand new title that is the exact opposite of horror. It’s a really good game, so be prepared.”

Finally, Mikami spoke about the overall strategy of his studio, which changes over time and wants to feature especially young developers who are just starting out:

“First of all, we must create a masterpiece every ten years. And secondly, we want young people to create new games themselves. We also want to educate good game developers. Although we are a studio that makes games, we want to have the aspect of a game school where employees can learn how to make games. We want to make it a place where you, as a creator, can grow and learn.”

Mikami wants to split the studio into multiple teams so that projects big and small can be done at the same time. This allows young developers to gain experience in a small team before taking on a larger project.

“This allows us to make even better games and projects can continue to run more smoothly.” adds Mikami.

Source :Indian TV

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