The era of single-team AAA games is over for the head of Xbox Studios

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Matt Booty, president of Xbox Games StudiosHe also spoke about this fact during PAX West 2022 recently: The era of triple A games developed and operated by a single team is essentially overwith collaborations that have now become the standard for certain projects.

The main reference of Booty’s speech is probably Perfect Dark. Interference and Crystal Dynamics and furthermore, he wanted to dismiss the rumors about ongoing issues, but the question actually applies to a few games from both Microsoft and the competition.

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Indeed, a massive modern triple-A game is unlikely to be run by a single team under the same roof, so Booty’s claim is probably largely acceptable, at least in relation to larger projects. major publishers.

“The way games are developed is evolving,” Booty explained, “and it doesn’t happen very often anymore that this happens on one team under one roof.” That way, it’s not so strange that Crystal Dynamics was tasked with handling part of Perfect Dark’s development with over 100 developers, according to Booty.

On the other hand, something similar was done for Microsoft Flight Simulator for Age of Empires 4, which saw the collaboration of Asobo and Microsoft’s internal team dedicated to the series, as well as Relic Studios and World’s Edge.

Actually, most maxi productions Today they take full advantage of support teams like certain Affinity, Iron Galaxy, Blackbird and others. However, much of the confusion generated by the Perfect Dark case is perhaps due to the importance of The Initiative that characterizes the Crystal Dynamics team, which is often involved in their own projects and not supporting the others, in addition to the fact that The Initiative does not support another. On the other hand, it remained a rather small team. This resulted in a fairly clear division of labor between the two teams and most of the work is now carried out by the “support team”.

Source: Multiplayer

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