Gungrave GORE: We tried, and it was like traveling through time!

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At video game fairs, just like Gamescom in Cologne, there are events you can’t wait to get and other events you want to escape from. Whoever owns Gungrave GORE can only be part of the latter category, and for non-secondary reasons: the game was presented to disappear years ago, which is absolutely untrustworthy and was born from the collaboration between the Japanese. and Korean developers, the mix that never led to great video games. Still, as hour X approached, our opinion slowly began to change, thanks above all to what PR had to say, which introduced us to the game, defining its soul in a word that resonates even as I write it now. our head: shameless, that is, shameless.

Find out why in ours Tried by Gungrave GORE.

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flying coffins

Brandon Heat, star of Gungrave GORE

Brandon Heat, star of Gungrave GORE

After thinking all day, there is probably no better definition to describe this title. Gungrave GORE is unashamed because he cares about what is modern and what is modern. one pagesuggests a type of action that seems to come straight from 1999. Yes, this is Gungrave old fashioned but not old fashioned at all, but damn refreshing. Let’s face it: We also like deep, determined games with strong characters and flaming themes, but dammit they all have their limits. An action game should also be light, a versatile game that lets you turn on the console while simultaneously turning off your brain, just like those who have never brought up conflicting family relationships in the past, or even worse, ecological dramas seem to be in vogue these days. Where does it say that a video game must teach you something, or even make you think?

One of Gungrave GORE's night scenes

One of Gungrave GORE’s night scenes

Gungrave GORE is none of that: here we play Brandon Heat, who is killed by his best friend and comes back to life as Grave, a dark warrior who can transform himself into hundreds of different weapons, traveling like a meteor above his own coffin. . And just like he started this game: The tomb comes and starts shooting at his enemies. There is a plot, but practically tangible, secondary; real star gamespurs hell into non-stop action, combo after combo, boss after boss. You must also play with intelligence to survive and have the best, but this remains mainly an eye and thumb coordination issue.

Shoot, kill and take revenge

Brandon's paraphernalia certainly doesn't go unnoticed.

Brandon’s paraphernalia certainly doesn’t go unnoticed.

The arsenal we have is, of course, one of the most extreme. Grave’s basic attack depends on his two weapons, but their power varies depending on how we load the shots; By pressing Y / Triangle we will see that he puts himself in the coolest pose possible and captures everything around him. Of course, it does not end here, we will soon be able to use it. hook launching ourselves towards enemies, then finishing them off with bullets or hitting them with our shape-shifting coffin. Melee, Grave hurts just as much, setting off the longest combos nicely with finishing moves worthy of the best anime, and hitting enemy missiles on the fly can send them straight back to the sender with fireworks. Notable are three special moves that will transform his coffin on his shoulder into a multitude of deadly weapons to fire guided missiles and pierce surrounding threats.

we are danger

Gungrave GORE promises to be fast and aggressive.  Less talk and more movement

Gungrave GORE promises to be fast and aggressive. Less talk and more movement

Grave is strong, very powerful, and to justify the dangers he had to flee, Gungrave GORE’s designers had to force him into paramilitary bases filled with the same enemies that would never have been destroyed in other contexts. . . . the game set completely inside, between corridors and armored rooms, we will often meet the inevitable last-level boss, even if there are larger areas. It’s what we enjoy dealing with in a huge armored vehicle that isn’t hard at all to break into a thousand pieces, but we’re still talking about a long introductory level designed to teach us to play rather than test ourselves. .

Technically Gungrave GORE is doing just fine, but don’t expect who knows what graphics. It doesn’t matter: the main character is very well animated, the enemies are often forced to camouflage, members of the drug cartel Raven Clan and the explosions create quite believable explosions. This is enough to keep the game flowing in full swing and give maximum attention to the epic charisma of this game. Character created by Yasuhiro Nightow in 2002The same author of the much-loved Trigun.

SYMPTOMS

  • Old fashioned and irresistible gameplay
  • Many ways to clean up enemy mess
  • The tomb is more fascinating and deadly than ever
DOUBTS
  • Proven levels of little detail and a lot of recycling
  • How long it will take?
  • hope a friendly price

Source: Multiplayer

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