R6 Grim Preview: New Rainbow Six Siege Operator – Nomad Meets Jackal

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Attackers like Grim, R6’s new operator, make me nervous. It’s scary enough that he has a three-speed machine with an excellent primary weapon, but it’s his device, a collapsible container that drops homing microbots, that sets off the alarm. When it arrives as part of the upcoming Operation Violent Swarm, it will bring more other a device that can track a defender’s location in real time, and if you combine Grim with other trackers like Lion, Jackal, or Dokkaebi, it can intimidate defenders and they won’t be able to fight back.

However, unlike the other three trackers, Grim requires at least some skill and strategy to use effectively; It’s not just about pressing a button and getting free information for the whole team from him. Before you can signal your teammates, you’ll need to switch to a shoulder launcher, pick a spot where the microbots take out the defender or stop their movement, and then hope that doesn’t happen. . you will not be blocked by defense devices like Mute Jammers, Wamai Discs or Aruni Gates. This device has a tangle of decision points and vulnerabilities reminiscent of the game’s original SWAT character roster.

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Unfortunately, while all of these warnings make Grim feel good, they also mean that he comes into Rainbow Six Siege feeling pretty unwanted. If his fellow scouts can do his part without having to get close to a defender, why did you pick Grim? Alternatively, he can put him alongside other rangers, which will allow him to isolate and strangle individual rogues, but he will leave his team at a disadvantage when it comes to utility hacking.

The sequel to Operation Brutal Swarm is equally successful. The stadium is a not-so-new map that has made its way into ranked and casual playlists, and not much has changed since its recent release in event mode. It’s a hodgepodge of classic siege map locations with unique features like massive bulletproof glass walls and respawn-proof intruder entry options. It’s impossible to predict how he’ll play in a competitive setting, but map bans guarantee we won’t see him, as players seem reluctant to risk MMR by playing on a map they’re unfamiliar with. This is an issue that Ubisoft hopes to address by increasing the number of cards in the ban phase from three to five, but this is unlikely to prevent the most recent card from being banned.

Brutal Swarm is also aiming to address the LMG meta, where the pick speed and efficiency of operators like Finka and Zofia have skyrocketed in recent months. The problem is that attackers can use a large number of LMG clips to pre-hit expected positions of defenders or perform multiple firefights with impunity. The proposed fix is ​​a complete recoil overhaul for every weapon in the game, which Ubisoft hopes will encourage more tactical combat and less automatic fire. It’s a welcome change, but I don’t know if it addresses the specific problems that LMG, and Finka in particular, are creating for multiplayer balance. Finca can still poke, test, and hit with pre-punches, he still has a powerful gadget that is still useful, and his toolkit is still the envy of other intruders. The recoil switch is exciting in terms of the other weapons and operators it can feature, but it doesn’t seem simple enough given how outdated the current meta is.

The new Impact EMP plugin promises to save attacking teams from having to choose Thatcher, Kali, Twitch, or Maverick. It works similarly to Thatcher’s EMP, but with a shorter downtime and much reduced range. Lion, Dokkaebi, Gridlock, Osa, Sledge, Montagne, Nøkk, and Blackbeard have access to the new device, but it’s especially exciting for Osa, Gridlock, and Montagne, who will naturally support the hack.

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Some other parameters are worth mentioning. Rook’s armor plates now grant DBNO Defenders the ability to self-heal, and Dokkaebi’s Logic Bomb now prevents dead Defenders from using cameras like they do living ones. The Silencer attachment no longer has the damage debuff, making it a much more viable option for certain weapons, and there’s a lot more consistency in terms of which attachments you can choose from. Last but not least, Castle finally finally get an elite skin.

In short, it’s Operation Brutal Swarm. The update will hit the test servers tomorrow, and the official release date for Rainbow Six Siege Brutal Swarm is September 6. don’t waste fame on ineffective characters.

Source : PC Gamesn

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