Diablo Immortal bug again confuses players due to reduced experience

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A bug in Diablo Immortal has RPG players baffled again. This time, the symptom is a random drop in EXP values ​​gained by enemies while farming. Some of the free-to-play fans have been trying to figure out what causes the farming efficiency loss issue due to random inconsistencies in the experience values ​​gained.

Reddit user Staplepies posted his research on the subject on the game’s subreddit. Staplepies, who calls himself one of the leading agriculture experts on the US servers, investigating the phenomenon.

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The examples given are from the Shassar Oasis area, but Staplepies notes that the error “happens everywhere I’ve tested to some extent.” Due to their high model level (usually 13-14 levels above the server’s model level), their experience earned is already reduced from the base amount, meaning they only expect to earn only 10% of the default amount; that is to be expected, and that is Diablo Immortal. way to keep the server population leveling at roughly the same rate.

However, Staplepies began to notice discrepancies in the experience values ​​that appeared in his journal. There are three different enemies in Shassar Oasis: Dust Imps (54 XP), Drabs (48 XP), and Sand Golems (129 XP). When everything is working properly, these three numbers should be the only ones that show up at the location while fighting non-elite mobs (Staplepies notes that the bug affects elite mobs as well, but they ignored them in their examples to keep the simple numbers). ).

They then show a series of increasingly weird numbers, some of which are slightly lower, like Dust Imp giving 42 exp instead of the expected 54, and others that drop to 1 or 2 exp for the mob. Staplepies says that “when things get really bad, you can see a lot of murders where every one of them is bugged.” The bug can also affect experience balloons that drop randomly and don’t necessarily match the experience values ​​of a debug.

Staplepies also ran group tests, indicating that the bug affects all players in their group, but not at the same time or with the same values ​​as each other. This happens when playing alone or in a group and doesn’t seem to be affected by group size or proximity. They also verified that the random numbers weren’t coming from other sources, such as quests or events, and said that the issue occurs with people at different levels (meaning it’s not necessarily due to the supposed experience penalty for being on the level). the model level is higher than the server level).

There are other factors they still take into account: Staplepies says they noticed a higher proportion of listening experience in certain areas, and the percentage of listening experience was different at certain times of the day. So they wonder if player activity in that area or on the server might be causing the problem; maybe for example player overloading could be causing a problem in the code.

Whatever the cause, it causes inconvenience to farmers. Reaching higher levels of perfection may be one of the best ways for players to compete without spending as much money – Staplepies describes himself as a “low budget” player, but says he can compete with 3 players at 5x his resonance level for several days. , being among the first to reach a new level of excellence, until the rest of the players catch up. Therefore, they ask anyone who has ideas or suggestions to help them determine the cause of this error.

If you haven’t reached the final stage of a fantasy game yet, check out our Diablo Immortal leveling guide to help you get there. We also have the best Diablo Immortal builds and the best Diablo Immortal legendary items to help you succeed. If you’re just starting out on your journey, our Diablo Immortal tier list should help you determine the best Diablo Immortal class for you based on how you prefer to play.

Screenshot credit: Staplepies on Reddit.

Source : PC Gamesn

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