The developer confirms that the open world of Halo Infinite never had creation

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While the latest Halo game is arguably one of the best open-world games of the past year, developer 343 Industries has tried to avoid the pitfalls of other games in the genre, which is why Halo’s open-world Infinite has never had a creation system. Hunting or other survival game features.

While the Halo series includes some of the best FPS games thanks to its open map design, the fact that Halo Infinite aimed for complete freedom of exploration created some challenges, according to Joseph Staten, creative director of 343 Academy of Arts. Interactive. the science podcast.

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“We wanted to free ourselves from a lot of the expectations of open world games,” explains Staten. “We struggled for a long time about how to talk about it, in terms of marketing promotion, because we didn’t want people to get the wrong impression.” Particularly since 343 deliberately omits “a bunch of systems” that players might expect from other open-world shooters.

Crafts and hunting, for example, were never on the table. “The Master Chief doesn’t have to kill animals to make his own leather shirts,” jokes Staten. developer re-announced on twitter subsequently, that “the campaign team wasn’t working on a creation system” when Staten joined, as some people apparently misinterpreted his words in the podcast to mean that system was scrapped rather than that he never existed.

Instead, Staten urged the team not to “lose focus” by adding unnecessary features, but instead to “embrace new first-person shooter systems” such as the grappling hook and be “the most powerful player in this rich physics simulation.” So no DIY.

Clearly, 343’s decision was correct, as PCGamesN’s review of Halo Infinite shows.

Source : PC Gamesn

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