There is a moment in the first book of this literary masterpiece known as The Dark Tower, where the antagonist shows some cards to Roland of Gilead and in some sense predicts what will come with these cards and explains to him which companions. they will join him in the arc of the adventure. We’d love to see an echo of these events in the game system behind his first project, the promising Nightingale. Stretching Games currently expected for the last months of 2022.
You may not have heard of the title or team until now. The latter was founded by the former developers of BioWare, currently at the head of the project we find Aaryn Flynn (we even interviewed him), Mass Effect (who was the director of his trilogy) and a name associated with the Dragon Age series. others what is this. But then this is not a historical analysis: we are actually with you. New information available about Nightingale. In fact, the developers recently returned to comment on one of the most important aspects of the experience, namely the management of magic cards, revealing unpublished details.
Enchanted worlds and playing cards
Up to four simultaneous players in Nightingale (but you can also experience the experience alone) explore enchanted landsfascinating as they are dangerous, connected by portals; They will have to essentially survive in individual worlds, fight against dangerous monsters, devote themselves to crafting useful tools for advancing in a narrative that connects the individual worlds visited in any case. That’s the promise of Inflexion Games. So what exactly are these cards shown in the various trailers?
this magic cards – Known as Realm Cards – will represent the heart of the experience, very simple to explain, but perhaps a little harder to understand in all its possibilities. Players will be able to select certain cards, combine them with each other and use them to activate the portals of the Kingdoms: the latter will then be generated procedurally, but always on the basis of certain cards selected. Therefore, it is possible to say that we (and you) will decide which world you will come to and what the peculiarities of this world will be.
Honestly, nothing new so far: what Nightingale’s context has to offer was already known. procedurally generated worlds, more or less gloomy, more or less happy, but all potentially dangerous. What wasn’t well explained was how the game used these blessed cards to change the experience, guaranteeing all the original sessions, but still based on a common theme (thematic-narrative) designed by the developers.
Cards of my desires, show me the realm
Inflexion Games confirmed Region Cards They will essentially work in two ways. First, unlocking new cards will give you access to equally new worlds characterized by never-before-seen environments, unknown creatures, unknown plants; everything will not be imposed from above, but will be duly explored according to rhythms to be decided by the group of those present.
But that’s not all: the cards will also represent the other side of the coin in terms of procedural generation of worlds. That means yes, you never know for sure what you’re dealing with, but the player still influence the target your portal. That way, if he needs certain resources at that moment, he’ll want to see a certain kind of creature, maybe he wants to stay in the desert, not in the mountains… here, he can influence it up to a certain point. result and satisfy your own desires.
It is not yet clear how deep it will be possible to “force” Nightingale to create the world you want; an adventure that was completely card-influenced in every way would be very simple and predictable. Most likely, Realm Cards will serve to request a handful of cards from the next world. propertiesleaving the rest to chance. However, the developers caught the attention of fans by revealing another very interesting detail. The deeper you dig into Nightingale’s narrative and exploration, the more cards you can create, thus enriching your collection.
Also, the use of single Realm Cards, being random at first, will result in one at best later on. careful study by the group. In fact, the most striking surprises will be from the interaction of the cards with each other, because the objects can affect not only the new world, but also each other. This should make the worlds even more “alive”: for it will not only change the obvious properties (weather, creatures, objects), but also the causes that will cause that weather, those creatures, these objects to appear.
In short, it’s clear that Nightingale’s surface is just beginning to be scratched: her most precious secrets are still hidden from view. But in their fascinating worlds and a game system, they are really intriguing, at least for now.
Source: Multiplayer
