The Last of Us Part 1 Remake: What changes await us?

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The Last of Us series has discussed (and will continue to do) millions of players, there has been all sorts of rumination, especially around the second episode, but it’s almost impossible not to appreciate the overall value of the works, even among the naysayers. naughty dog. The first episode in particular had a monstrous impact on all Western games, raising the narrative bar in video games and showing how the Playstation 3 could be used to levels unthinkable at the time.

While technically a semi-miracle, The Last of Us was still limited to the hardware it was working on, and with those hurdles Naughty Dog’s coming out with a remake that could possibly bring this beloved story to life. almost unanimously by players at the technical level of his entourage. Of course, that’s still not really necessary: ​​Druckmann and Straley’s work is so modern (especially at full price) that it doesn’t need remastering, but still very enjoyable, and there are many remasters available on the modern one. platforms.

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However, the reasons for the choice made by the American software house are very clear, starting with the need to produce new assets related to the first game for flashbacks of the second game (apparently it “continued” for the remake). projects). With production already in progress, relatively low development costs and excellent sales forecasts, it would be foolish not to take advantage of this possibility, so today we are about to relive one of the most memorable gaming experiences on a completely revamped graphic.

That said, Druckmann and his team don’t seem to limit themselves to graphical improvements: The remake of The Last of Us seems to have approached the point of getting the most out of the PS5 with quality dedicated to a mainstream production overall. equipment. So today we will try to list Changes in The Last of Us Part 1 Remake and to evaluate the potential of this project with you.

In the eyes of the characters

The Last of Us Episode 1: AI tweaks and 3D audio should make fights a lot more tense

The Last of Us Episode 1: AI tweaks and 3D audio should make fights a lot more tense

Although the process is more complicated than usual, technical sector but 4k resolution and 60 fps have been confirmed and the characters have been completely redone, not only in models, but even in animations. The 3D models are extremely detailed, the facial animations have been practically reworked and much more realistic, and even minor animations (like movements during standby) have been modified to give the whole a more natural feel. The main work seems to have been done on the transitions during the movement, a trademark of Naughty Dog who already has some of the most fluid and seamless movements seen in video games in all of their titles (applied here apparently with the same care as seen in Episode 2). ).

The Last of Us Episode 1: The facial animations are much more realistic and simply

The Last of Us Episode 1: The facial animations are much more realistic and simply

Various environments seem to undergo a similar treatment: environmental detail much higher, just as objects on the screen are much more “dense” (there is even greater overall destructibility during scenes). The main jewel in all these transformations? This is once againartificial intelligence. Already the first The Last of Us was an impressive evolution in this respect – especially when you consider where it was shot – thanks to the opponent’s multiple movement options and the routing of enemies of rare complexity with general coordination to obtain. around the player. But over the years, these technologies have clearly evolved a lot and now Naughty Dog has implemented them at the second division level. Enemies are therefore more realistically coordinated and need to be more responsive to player movements.

The tweaks were made with the most unsuccessful element of the first The Last of Us, namelyartificial intelligence of comrades. In fact, the limitations of the PS3 prevented programming a friendly AI that could react to the enemy’s movements at the time, and the solution was to make Joel’s companions “invisible to enemies” by taking a good break in immersion during scenes. The power of the new hardware allowed the developers to add a reactive system that would allow Ellie (and other makeshift helpers) to capture the movements of enemies and act sensibly while always out of sight.

Using the PlayStation 5

The Last of Us Episode 1: Settings are now much more detailed and reminder

The Last of Us Episode 1: Settings are now much more detailed and reminder

Obviously, the membership platform not only offers more power, but also other goodies like the ones below.3D sound and the use of controller haptic feedback. The software house seems to be focused on 3D audio, especially in scenes with infected people whose movements are clearly detectable by simply listening to footsteps and “clicks”; however, it is unclear whether there are also changes in the position and number of competitors during these phases to make things more tense and/or dangerous.

this tactile triggers Instead, reactive triggers to resist during the use of weapons – especially the spring when pulling the string at the beginning – and with special attention to the senses of touch, the entire Playstation 5 DualSense more or less comes into play for the whole experience. during crafting or some iconic scenes. Another change to increase player engagement in a title that already has a great atmosphere.

Other tweaks seem to focus on fan requests and the ever-popular ones. accessibility options. There will be an enhanced Photo Mode and a mod with a single life, additional game modifiers, unlockable costumes, and even a gallery of 3D models. Accessibility, on the other hand, is handled similarly to The Last of Us 2, with numerous mods and modifiers, and even the ability to have a step-by-step narrator for the blind. The last one in particular are the additions we want to see in as many games as possible, so hats off to Naughty Dog for including them in this remake.

A scene from The Last of Us Part 1 Remake

A scene from The Last of Us Part 1 Remake

In short, it’s a remake of perhaps a very “young” game overall, but approached with the care we’ve come to expect from Naughty Dog’s productions. As Druckmann himself states at the end of the video: This remake wants to be the definitive way to play the first The Last of Us. The experience has not changed, there is no significant change to the story, but everything has been perfected to extraordinary levels to maximize the value of the experience. Now we just have to wait a few days and see if the work done really matches what was shown.

Source: Multiplayer

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