Welcome Hardspace: Shipbreaker review, a game that tries to simulate a non-existent job: spaceship disassembler. It is not a profession suitable for everyone, maybe it should be a bit of despair to accept it, but if you come back alive, you will come back rich.
The company that runs it, like millions of other businesses, is called Lynx and does not pay particular attention to the needs of its employees. accept your job spaceship remover it also means taking on a substantial debt: everything necessary to survive in orbit, including tools of trade, must be paid for by the worker. Thus, it begins with a terrible debt from which what we earn in each shift will be deducted. You take a lot of risks, the job is stressful, but it also has its upsides: shifts last only fifteen minutes and then you’re free all day… even if there isn’t much to do in this kind of orbiting junkyard.
Risk and Profit
Hardpace: Shipbreaker is a very special game that is stressful and relaxing at the same time. The first ships to be dismantled will be the easiest to manage, but will gradually be replaced by larger, more complex and more dangerous aircraft. The two are mainly used during the shift instruments: puller beam used to move disassembled components and welding machine to eliminate welds and anchor points.
You can make beautiful combinations even with these two simple friends. confusion: There’s always risk if you’re strong enough to overdo the tractor beam, lose control of the piece of ship you’re moving and give it to you in your helmet, and break the visor with a really sudden loss of oxygen. With a welding machine or cutter, you should always be careful not to hit flammable or explosive structures, especially by using methods that allow you to move in larger areas. Does the time savings justify the increased risk? This is a recurring question “while working on this game”.
The dangers will increase exponentially: some ships still hide pressurized areas inside that could tear the ship apart, others will have a dangerous nuclear reactor that will be destroyed before it becomes unstable, and the nasty surprises don’t end there. These are all managed by one person. quite complex physics and as a result, it is free to create truly dangerous situations, chain explosions, shards that bend the ship to the breaking point, which in a dull snap can turn into a metal avalanche.
According to parts of a ship material Depending on the type they are created and belong to, they will be disposed of using three different covers that surround the work area: the furnace to be disposed of, the duct to be recycled, and the largest panel below us that will be discarded the most complex and valuable. Yes, throwing via the second tractor beam mod.
end of shift
You can also use cables connecting several pieces at once to organize the throw, pushing one to move them all in the same direction. Inside the ships you can find useful things like medkit, oxygen to recharge our reserves, but initially ours equipment it will still be primitive, and these findings will not be enough to guarantee our survival to the end of the work shift. Therefore, it will be necessary to return to the entry and exit platform, where topping up, payment, what to charge and what to fix is fixed through the special terminal.
We will be able to buy it as we level up with the money earned. upgrades this will make us more effective and faster. Speaking of speed: dismantling a ship in a single shift is very difficult, if not impossible, fortunately from version 1.0 of the game it is possible to continue working on a ship until you complete the dismantling. The game also offers modalities for those who don’t like time limits and instead prefer limited lives, if not a nice permadeath for those who live on the tightrope.
mode for everyone
However, all the mods that we recommend you choose later, game plan focuses on relationships between employers and increasingly exploited workers. The topic is admittedly hot, but experiencing this slow revolt against the Lynx firsthand has proven to be a pretty poor experience, despite the empathetic staff we’ll interact with mainly via radio and terminal. But finding a plot is great news not just for Hardspace: Shipbreaker, but for all simulator genres, realistic or fantasy, for those who finally realize that their game is great but requires reaching the general public. It’s more of an effort, a more complete and appetizing package than was offered in the dark years.
One of a kind
Hardspace: Shipbreaker is one of those cult hits, and the initial sales figures for this version 1.0 do nothing but justify the optimism. Be one of a kind This is one of the best features of the game, like its perfect physique, which at first glance doesn’t seem all that present, it only reveals itself in all its dangerous complexity.
It’s also great that there are so many modalities: permanent, counted, or eternal lives with or without time limits. You can play Ad Hardspace: Shipbreaker the way you really want.
You can spend hundreds of hours on this game if you get the passion of listening to podcasts that dismantle spaceships, not less content. Provided we can get the job done in zero gravity: While the game has a command that lets us connect it with one hand to the surrounding environment so as not to constantly fluctuate, it offers no other help for those willing to suffer. in similar situations. nausea.
zero G
The problem is, it’s really hard to leave Hardspace: Shipbreaker, at least for the first few days. Gradually, you learn about different models of spaceships, different setups and how they are built; and then where to find the most important joints, how to position yourself to clear a room as quickly as possible; so slow you find yours routinemodus operandi, which can be completely different from that of any other player, just as if it is a real job that needs to be optimized according to your skills, intelligence, intuition.
The concept is undeniably great, the technical realization of the highest quality, the amalgam that cares Hardspace: Shipbreaker: the plot is not so sharp even if it is still optional, it will require a few more inventions to be careful of the passing player.
professional
- There are no such games
- Great for listening to podcasts
- In-depth physics and graphics
- Working in zero gravity isn’t for everyone
- Not very sharp plot
- Deserves a few more game ideas
Source: Multiplayer
