7 things we want from a remake of The Last of Us

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So, after a long time, we finally got the official announcement of the remake of the first The Last of Us. We will not lead you by the nose – at first glance, we also have some doubts whether what we saw deserves to be called a remake. So… Let’s face it: some members of the editorial board still have doubts (Terka is not among them, as you probably guess). But that doesn’t mean we’re not looking forward to it. Glad to meet you. That’s why we thought about what we would really like to see in The Last of Us Part I; So let’s get down to business.

7. BEST TROPHY

I asked for it myself on the list. And especially, I wish she had a game best trophies. Getting platinum trophies in Naughty Dog games has historically not been exactly fun, requiring you to finish the game on the hardest difficultywhich was usually not very fun and unnecessarily difficult; finish the game within a certain time, collection of all items, listen to all the talk and other things that required either I keep looking at instructions.or playing alone is not exactly fun and scouring every corner.

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6. FULLY USE THE PS5 POWER

It may seem fair at first glance obvious wishesbut we must understand that the PlayStation 5 is still at the beginning of its life cycle. Developers will need some time to learn how to fully work with the new console. But if anyone can do it that fast, it’s none other than Naughty Dog.

That’s why we hope that The Last of Us Remake will be able to take full advantage of the new generation of PlayStation. And that, of course, means native resolution 4K, 60 fps and go ray tracing. Haptic feedback and use of the entire DualSense driver, including 3D audio support we take for granted.

5. TWO ACCESSIBILITY SETTINGS

Whatever your opinion about the second part, perhaps the only thing we should all share, this is the accessibility setting. Not only detailed title settingsbut also good user interface customization. And if we see you again fashion for the blindso it’s only better for everyone. Which?

4. DESIGN OF THE DRAWED LEVEL

What we would also like to see is easily Well-designed levels. Of course, as in the case of the plot, we do not expect anything dramatic and clearly do not want to. But extension some places offer greater verticality and similar aspects that would go hand in hand with our other desires, we certainly would not reject it.

3. BETTER CINEMATOGRAPHY

What we could easily see in the official announcement is also our next wish – improved cinematography. If history doesn’t change significantly, which it doesn’t seem to change, then it might improve or change the way it is presented to us.

Sometimes more dynamic camera, modified angles and other similar things could work beautifully not only story improvementwithout obvious changes, but would offer old players something equally new…

2. SMALL HISTORY CHANGES

It’s a little harder because we believe we’re not alone who keeps the history of the first part to heart and remembers it to this day. Any intervention in the story in case of a remake can happen catastrophically. But we would still welcome small adjustments. Of course, we do not mean anything fundamental. The characters should stay the same, at least most of the dialogue too, and of course different events, sort of. But some characters can understand this. big role – such as Joel’s brother Tommy – or more story background.

This is accompanied by the desire to make the first game better related to second job. To better involve in the events related to the second part. Which, if you’ve played, you probably know what aspects we’re talking about.

1. ADDING GAME MECHANISMS FROM TWO

One of the obvious desires that we believe in you is, of course, recovery. new game mechanicswho brought the second part. It is, in particular, about the opportunity to lie down for example, in tall grass, so it is better to hide from enemies, as well as the possibility better use the verticality of the environment. Climb onto cars or containers and bring death to enemies from above.

The mechanics from the second part are also connected with this: broken glass. Such seemingly simple things opened up a different range of possibilities. The survey was more detailed because even the initially inaccessible building was accessible if you found a window that could be broken. And also in the field of secrecy you should have been carefulwhich glass you can afford to break and which you can’t, because the whole process was a bit noisy and could attract the attention of unsuspecting clickers.

Such simple mechanics can also support the aforementioned verticality of the environment, and this is what even the first part of The Last of Us deserves.

And this is our list. We know they are few, but this could be proof that how unique and great was the first game. What about you, do you agree with our list, or maybe you want something that we missed? Let us know about it in the comments.

Source :Indian TV

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