Teenage Mutant Ninja Turtles: Shredder’s Revenge fighting game review with Ninja Turtles

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This Ninja Targarughe A story that only old guard players can say they’ve experienced firsthand: daring amphibious warriors with Renaissance names born from the pen of Kevin Eastman and Peter Laird have enjoyed phenomenal success with the release of classic animated series since 1987, and the associated avalanche of goods.

In addition to the line of toys produced by Playmates, video games that Konami has taken care of couldn’t be missing either: from the elusive Teenage Mutant Ninja Turtles to the famous arcade, the first for the NES that could sell four million copies. Turtles in Time, the scrolling fighting game we’re going to talk about, was very inspired.

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We face a new hub for the writers of the colorful and lethargic Scott Pilgrim Vs The World: The Game, as well as another successful revival. DotEmu After Streets of Rage 4 and Windjammers 2?

we reveal to you. Teenage Mutant Ninja Turtles: Shredder’s Revenge review.

Structure

Teenage Mutant Ninja Turtles: Shredder's Revenge is one of the artworks that tells the story during the campaign

Teenage Mutant Ninja Turtles: Shredder’s Revenge is one of the artworks that tells the story during the campaign

Teenage Mutant Ninja Turtles: Shredder’s Revenge proposal contents relatively dry: the game offers a total of seven characters (Donatello, Raphael, Leonardo, Michelangelo, Splinter, April O’Neal and Casey Jones, the latter of which can be unlocked by completing the campaign), each of which is characterized by different values ​​​​and skills, but roughly overlapping and two modality: History and Arcade.

Playable solo or co-op, with up to four players locally or up to six players online (via an open room or invite system), Story Mode consists of: fifteen chapters and two extra boss fights with the ability to navigate some sort of world map to access each scenario or stop supporting the actors that we save and instruct us to collect certain items for them.

Ninja Turtles: Shredder's Revenge, Ninja Turtles vs some members of the Foot Clan

Ninja Turtles: Shredder’s Revenge, Ninja Turtles vs some members of the Foot Clan

This kind side missions It doesn’t let you get extra points added to what’s obtainable in-game, and unlock upgrades for heroes based on a predetermined path, so you don’t need a skill tree to manage. In general, the more time you spend with a single character, the more the latter can rely on health bonuses and additional maneuvers.

It was designed to offer a progression system that was lacking in arcade mode.experience similar to coin operation and so it lacks upgrades to conquer over time, successive levels without pauses, an increased degree of difficulty, and a lower amount of “continues” where you need to start the game again.

gameplay

Teenage Mutant Ninja Turtles: Shredder's Revenge, a co-op battle series

Teenage Mutant Ninja Turtles: Shredder’s Revenge, a co-op battle series

There was clearly great curiosity. gameplay From Teenage Mutant Ninja Turtles: Shredder’s Revenge, there have been many references to the classic Konami and, in general, to the haunting world of sliding fighting games: a video game genre that was literally all the rage between the late ’80s and early ’90s, but this It has effectively disappeared with the advent of 32-bit consoles and polygonal graphics.

Well, Tribute Games’ name was confirmed from the very beginning. absolutely solid and fun, the ability to do the impact of blows very well, and thus the feeling of truly defeating the enemies that are the Foot Clan’s cyborgs, are more or less the same visually except for the uniform color, but boast features and patterns. very different. This adds minimal thickness to the collisions, which gives us a few more options than loading upside down thanks to the roll.

Teenage Mutant Ninja Turtles: Shredder's Revenge is one of those boss fights we will have to face

Teenage Mutant Ninja Turtles: Shredder’s Revenge is one of those boss fights we will have to face

But back to the bad guys: we’ll find ourselves faced with simple soldiers or massive robots or other types of enemies with swords, armed with the charged attack, armed with sai, spear, bow or sucker weapons: stone warriors, anthropomorphic dinosaurs, androids of all shapes and sizes. A truly remarkable bestiaryis added lots of bosses (they’ll be at least fifteen when taken individually) and shows how the developers have squeezed the Ninja Turtles’ imagination to the maximum.

We’ll be able to face off against these opponents by executing amazing combinations of blows, flying kicks, special moves (which, however, drain health and need reloading) and hatches with iconic weapons. throwing the bad guy towards the screen. Curiously, grabbing one in Shredder’s Revenge is a less immediate mechanic than the classic Double Dragon, Final Fight, or Streets of Rage, but a little tricky, just like in old Konami coin-operated games.

Teenage Mutant Ninja Turtles: Shredder's Revenge, the famous launch of the enemy towards the screen

Teenage Mutant Ninja Turtles: Shredder’s Revenge, the famous launch of the enemy towards the screen

While this kind of homage to the material Tribute Games relies on for its new connection can only be noticed by fans of the old guard, Ninja Turtle fans will inevitably have to admit what the Canadian team has. It can be taken from the classic animated series and from that historical period in general.

It goes without saying that the Teenage Mutant Ninja Turtles: Shredder’s Revenge experience is at its best. cooperative: We completed the campaign first solo, then with a friend, and finally as a team of four (strictly fed pizza) by beating levels to relive the so-called good old days. sofa game. The result was very chaotic and we imagine it could have been worse at six, but want to put the fun in?

graphics and sound

Teenage Mutant Ninja Turtles: Shredder's Revenge, one of the levels

Teenage Mutant Ninja Turtles: Shredder’s Revenge, one of the “on the go” levels

The animated introduction with the classic song written by Chuck Lorre immediately conveys the intents and references of the game and is then fully expressed through a pixel art graphics It evokes the era of 16-bit productions and is truly enjoyable, colorful and full of detail.

Unfortunately, the degree of interaction of the scenarios is very limited and some animations they didn’t drive us crazy (mainly look at the gait of the characters walking their guard up), but overall the end result is excellent and not diminished by the rare slowdowns we encounter on the worst series on PS5. .

Sector sound following the same philosophy, it plays music in perfect harmony with the 1987 animated series, which is highly accompaniment to the action and backed by effects that have great functionality for the experience.

professional

  • Instant but not trivial gameplay
  • A cooperative boom
  • License fully exploited, perfectly
AGAINST
  • The campaign doesn’t take too long as it normally does
  • Often chaotic in the cooperative
  • Little interaction, some rare framerate ambiguity

Source: Multiplayer

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