The Sims 4: Werewolves previews the new expansion dedicated to werewolves

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After celebrating their dream wedding, our Sims are ready for a new adventure: we’ll be able to explore the wilder side with The Sims 4 Werewolf Game Pack, coming out for PC and console on June 16th! We had the opportunity to see some of the key innovations brought by this latest expansion, narrated directly by Maxis’ developers. Take this moonlit walk with us and learn The Sims 4 Werewolf preview.

Fur and Flannel

Various werewolf types in Create A Sim mode

Various werewolf types in Create A Sim mode

As expected, everything revolving around werewolves and the new gameplay experience is meticulously customizable by the player, starting with the appearance of our werewolf, of course. in mode Create Sim, it will be possible to customize the appearance of our Sims and their werewolf version. On this occasion, Maxis artists show an interesting amount of different floors, each available in a variety of colors. But there is more, because if we are not satisfied with the pattern or gradient of the fur, the paint editor will allow us to draw directly on the body of the Were Sim, creating layers of realistic or pure fantasy.

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Werewolves don’t fit in shoes, but they can wear most shoes. Are you alive is included in the expansion. They are essentially gender-neutral and stylistically linked to the two packs found in the new neighborhood’s werewolf community: a peaceful group geared towards coexistence with humans, and a more rebellious and savage group that makes animal liberation their way of life. .

So, with the influences of clothes, an initial group of softly molded simple models and a more aggressive group characterized by a strong grunge punk style, hairstyles are also a notable element, where the mullet of the 90s definitely stands out … very aggressive!

With the Werewolves expansion, scarsIt will not only uniquely characterize our Sims, but also tell a page from their life. There are no fur coats for children and adolescents, as the werewolf form will fully emerge in adulthood; But to get around this problem, a delicious pair of wolf overalls with ears has been added for the little ones!

Welcome to Moonwood Mill

A werewolf Sim running free on a full moon night

A werewolf Sim running free on a full moon night

new Moonwood Mill neighborhood It is an unpopulated area, once full of industrial activities, around which a small settlement was built, and today the district is almost uninhabited. The perfect retreat for werewolf communities looking for some quiet time!

An important update on the environment, day-night cycle where the full moon appears for the first time at night. The developers have brought a lunar cycle to our Sims’ calendars by letting us know that they’ve updated new nighttime scenarios and somehow built them from scratch. The lunar cycle not only influences the environment at night, with greater brightness on full moon nights, but also powerfully guides the lives of our werewolf Sims.

Cover image of The Sims 4: Werewolves

Cover image of The Sims 4: Werewolves

In the game interface, the moon cycle will be displayed to the left of the menu dedicated to time progression; Based on the Sim we have chosen, referencing the lunar cycle menu will allow us to understand what a particular phase might be like. to impress The life of our Sim. A pretty obvious example: werewolf Sims on full moon nights will get some bonuses in physics-related skill points, but will also become very sensitive when moonbeams destroy the Moonwood Mill.

When playing Werewolves, there are many questions about it. storytelling Summary of the game revealed during the game: How did the wolf packs come to Moonwood Mill? Who were the first werewolves in the city? What secrets do the deep caves, scattered across the open world of the neighborhood, hide? Werewolves is an expansion pack that adds a lot of knowledge to The Sims, and the developers’ advice is to read lots of books, explore the new neighborhood thoroughly, and chat with the most social members of the pack to get any information possible. . and interact with vampires are welcome!

to pack

A quiet Moonwood Mill family evening

A quiet Moonwood Mill family evening

Getting into the details of the expansion’s gameplay, especially in the beginning, managing a werewolf Sim isn’t always going to be easy. There are two ways a Sim can be a werewolf: through a bite (it can be consensual or we can imagine after an attack) or already born with this trait and unlocking the full potential of the powers in adulthood.

The wolf, a herd animal, is a herd and as mentioned earlier there will be 2 swarms to join. To be part of one of them, you will need to request direct permission from the pack leader, who will assign them to complete our Sims quests via special dialog options. By joining the pack, you will have access to all the perks it has to offer, including special abilities and access to specific locations (werewolves are extremely territorial, so be prepared to mark the territory!), but to receive these perks you must follow these rules: herd. If that doesn’t happen, be prepared for the consequences.

Sims will accumulate during game action werewolf pointscan be spent to obtain new skills and most of all, we quickly realized that it is linked to voluntary conversion. In fact, at the beginning of their path, not every werewolf Sim will have the opportunity to decide when to become a werewolf: this will happen only after unlocking the aforementioned ability.

Two packs featured in Werewolves

Two packs featured in Werewolves

Until then, turning into a werewolf,anger indicator. We’re talking about a small area of ​​the game interface that will “fill up” as our Sims go through certain moods. During the game phase shown by the developers, the Simmina’s Fury indicator in the demo grew in sad or mischievous situations; Once at max level, the Sim has turned into a werewolf who went through a state of complete insanity. During this state, which will run out over time, Sims uncontrollableoften loses the ability to interact normally with most objects.

For example, in the demo the werewolf could not sit in an enraged chair, he simply smashed it into pieces and could not open the refrigerator, although he was very hungry, he simply destroyed it. This is because werewolves can only be fed a certain type of food, not the usual preparation of food using the refrigerator and stove. Some skills can be purchased with points, while others can be obtained through small special quests as dormant features of the pack you belong to.

Finally, the developers showed us the objects of the mod. buy and build. To the author’s delight, there are not many objects that are particularly beautiful, although there is an interesting selection of doors, windows and lights in an industrial style. Much of the furniture follows the typical American budget furniture style, but as with every expansion of The Sims, we’re sure it’s a noteworthy object even with a strong thematic like this.

SYMPTOMS

  • Fun and challenging game mechanics
  • CAS is richer than ever
Doubts
  • On the contrary, Take and Make is missing
  • The supernatural theme may not interest everyone

Source: Multiplayer

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