Apple announces its own DLSS before Intel XeSS hits the market

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Apple has announced its own scaler for gaming PCs, and it could compete with Nvidia DLSS by releasing it before Intel XeSS. The technology, dubbed MetalFX, will work with the company’s Metal 3 graphics API, a new set of tools that aims to enhance the Mac gaming experience.

Unveiled at the company’s WWDC event, Apple says its approach to scaling DLSS will allow game developers to “render rich, visually complex scenes even faster.” The technology also uses a “Fast Resource Loading API” that allows the GPU to directly fetch high-quality textures and buffers.

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No Man’s Sky and Resident Evil Village will be the first games to support MetalFX, with Apple’s senior director of GPU software Jeremy Sandmel saying it’s “a new day for gaming on the Mac.” While that may be the case, we need to see how many releases will actually come to macOS in the future and whether they can thrive on the Metal 3 platform.

Apple hasn’t given an exact release date for MetalFX, but it may outperform Intel’s XeSS. The blue team scaling fix was supposed to come with RPG Dolmen on May 20, but support for the tech was apparently dropped without explanation (via Videocardz).

Nvidia DLSS and AMD FSR are already helping the best graphics cards reach new heights by balancing performance and fidelity. However, a MetalFX-equipped Macbook could help Apple enter the gaming laptop scene, inevitably leaving Intel with a smaller slice of the pie in the mobile market.

Source : PC Gamesn

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