this Game Status June 2022 has been incredibly busy with announcements and while the stage has been debated by big names and anticipated comebacks, one of the hottest moments of the live broadcast saw thousands of viewers from around the world hold their breath for two minutes. Attract the attention of abnormal creatures stepping on the screen at that very moment.
In any field of entertainment, it’s often difficult for a horror product to adequately convey the suffering and horror through a simple trailer, but Callisto Protocol, which came out during Sony’s summer event, had the merit of adequately conveying all these feelings, unquestionably one of the standout protagonists of the night.
Climaxing with a release date set for December 2, 2022, the trailer focused on the dark and frightening atmosphere of the Black Iron prison, although the sequences did not spark new speculation about the embellishments that would adorn the gameplay of the game. The revelation of some unpublished information represents the perfect opportunity to review everything there is to know about the new sci-fi horror game. Glen Schofieldfirst father dead space.
After all, the launch of the Callisto Protocol is approaching, and it can be unpleasant to find yourself exploring Jupiter’s moon unprepared. That’s why we tell you Everything we know about the Callisto Protocolto come prepared to the appointment.
horror engineering
As we said, the short space devoted to the Callisto Protocol managed to convey everything very well. dark atmospheres The game, and that’s because the trailer wanted to highlight, above all, the oppressive environment we’re going to explore starting next December, rather than the gameplay itself. As we already know, Glen Schofield’s new name is set in a claustrophobic prison colony found on the surface of Callisto, and it’s just a key element, as the author himself explained in a post on PlayStation Blog yesterday. in creating a compelling horror experience.
Schofield told us “horror engineering“, a technique he and his team use to make the Callisto Protocol a video game that can “scavenge” its players into “hell.” should be used widely. jump scareHowever, it needs to be dosed carefully, alternating quieter gameplay stages with nightmarish sequences. Scary biophages aren’t actually the backbone of the horror experience, but for Schofield, atmosphere is everything, and it’s no coincidence that the similarities between Black Rock Prison and Dead Space’s USG Ishimura are numerous. : both are separate from each other. Civilization with no immediate escape route, two oppressive and claustrophobic sci-fi labyrinths filled with all manner of monstrous perversions.
Still, in an effort to foster atmosphere and a certain sense of immersion, Schofield claims he worked hard with the team on the design of the suit.lighting and sound, because as you can imagine, there is nothing more frightening than walking through the cold walls of the prison through a dark corridor surrounded by the screams and noises of biophages leaping through 3D sound.
In the words of the author, the sound sector of the Callisto Protocol will always try to make us heard.”Trapped, isolated and alone‘ and we tend to believe it without effort.
Some ideas from the gameplay trailer
The post on the PlayStation Blog contains some valuable information about the development of the Callisto Protocol, but we must not forget that there is a trailer before our eyes and even if it does not reveal itself as we review its main features. gameplay It’s particularly helpful to get an idea of what the game can actually expect ahead of the actual action.
Striking Distance Studios’ first game looks like a classic third person shooterHowever, he places great emphasis on hand-to-hand combat, as seen on more than one occasion during the trailer for State of Play. The main character, Jacob Lee, is at some stages a large weapon capable of incapacitating the tiniest of biophages quite effectively, but we’ve often seen him attempt to violently kill him with some sort of large electric stick that should accompany him for most of the adventure. .
Another distinguishing element of The Callisto Protocol game, which we could only see in the trailer released yesterday, is the GRP.gravity gun It is used by the Black Iron guards that Jacob can use to highly strategically manage the threat posed by monstrous biophages. During the battle with GRP we will be able to unleash our creativity, for example using it to thwart a bio-phage that charges us to launch into turbines or sharp spikes. We don’t currently know how deep this feature will be, and it’s unclear whether it will be limited to combat only, but if we had to make a wish we’d love to be able to use GRP for interaction in 360. degrees with the game world, perhaps using it to solve environmental puzzles and unlock new avenues of exploration.
We can make some speculations about it.game interfacenever defiled the gruesome sequences shown on screen throughout the entire trailer. Dead Spaces was characterized by the almost complete absence of any graphical references, and our hope is that the Schofield-led team can once again focus on a solution that can increase the speed of player immersion.
More observant fans of Dead Space, then, will certainly have noticed the reference to Isaac’s armor. color indicator Placed around Jacob’s neck, it is almost certainly always dedicated to signaling the hero’s health. Taking that as a hint, there’s a good chance that Striking Distance Studios will take on the legacy of Dead Space to deliver an alienating, immersive and truly terrifying experience.
Just like a monstrous and deformed bio-phage, the Callisto Protocol has dragged everything left out of the Dead Space series to feed off the effects, atmospheres, and all the horror that emerged from the three episodes signed by Visceral Games at a Bloody feast. that we do not know whether we are guests or main course. There’s no doubt that the new development team led by Glen Schofield seems to have done an outstanding job re-proposing this kind of formula, and a rookie studio teamed up with science fiction survival horror has excellent potential.
There’s still some time to get out and it’s too early to get off balance, but a ostensibly avant-garde graphics industryWe look forward to putting ourselves in Jacob Lee’s shoes to throw ourselves into a new, vivid nightmare on Callisto’s moon. Currently the only uncertainty is represented by support for older generation consoles where the Callisto Protocol could be greatly reduced in terms of graphics impact. Glen, we used to be curious, but now you have our full attention.
Source: Multiplayer
