games like purgatory or ico they work because the authors wisely chose not to lock their scripts in the prisons of logic. Their worlds reference as few as possible. They suggest but don’t tell. They tell, at least outwardly, without following a definite narrative sequence. They work because they never deny their mythological dimension, that they live in a space other than reality and traditional images. The characters that fill them are ghosts born from an unknown story as they are lost in time, resonating timeless spaces. developers Spiral Circus Games To not be afraid of the unknown?
let’s learn in Review by SiltA very special title.
at the bottom of the sea
In Silt you wake up in the shoes of a strange diver chained by who knows, in an ocean dominated by the ocean. gigantic creatures guarding the secrets of an ancient civilization. The only words we will read throughout the game are six lines that serve as an introduction and basically explain what we need to do: find the giants and suck their eyes to reactivate an old machine. The rest will be left to ourselves and we will seek out our goals, which will be dealt with in a predetermined order. We have no name, no history, and we don’t know where we’re going. The world around us is a great mystery, as is our mission. On the way back, we will encounter the corpses of our fellow humans. Why am I there?
The hero does not have many resources at his disposal. It can swim clearly, increase or decrease its speed, and turn on a flashlight. unique strength, is also the ability to own the fish, then use their skills, projecting a tentacle of light from the helmet, which is also the essence of the game. The same power can also be used to interact with some objects such as levers.
All crossword It is based on this strength that Silt is created. To cite just one example, it’s possible to have electric eels to power machines, or dominate shoals of small fish that can be used to poison absolutely voracious carnivorous plants once contaminated. Or again, crustaceans can be used to break fans, or piranhas’ sharp teeth can be used to cut the ropes blocking our path. In general, when more than one type of fish is seen in a level, all of them will inevitably need to be owned to solve the puzzles.
this maps Most of them are not very large and there is not much to explore. The first chapters of the game are very linear, while the final chapters offer more complex puzzles, sometimes distributed over several chapters. At the end of each level, you have to encounter one of the giants. Don’t expect to fight because you will only need to solve puzzles to get the best.
Difficulty
Silt flows beautifully, captivating scenario after scenario so that it continues almost on autopilot, in an ecstatic ecstasy caused by the rhythm of the game, and in a monochrome graphic style that creates truly sublime moments from a visual vantage point. opinion. But obviously, at some point the developers felt that the adventure was too short and therefore difficulty big is placed towards the end of the game, when the player is most anxious to pull the strings.
We are not talking about a gradual growth of challenge reaching its ideal climax, but a sudden surge that turns a meditative journey into an experience at times. annoying. Where in the previous stages it was necessary to play the game to discover the solution of various puzzles and apply them to progress, you find yourself in more action stages where you have to perfectly execute certain plans if you want to survive. Having to understand what needs to be done is marginalized by being able to do it.
unfortunately they really game dynamicsRebelling to the new artificial challenge, which until then was almost physiological for the game, requiring perfection in the execution of every truly disturbing action, with the main character’s slow and fluid movements endemicically adapted to the scenarios. A bit like Inside at one point introduces the platforming stages to Super Meat Boy. Nothing is impossible, but the contrast is stark and can be annoying, especially in terms of engagement, because it seems like you’ve changed the game without realizing it.
professional
- artistically beautiful
- Fishing mechanics work well
- Fascinates on more than one occasion
- Unnatural difficulty increase towards the end
Source: Multiplayer
