Sniper Elite 5 isn’t revolutionary, but it takes it one step further – INDIAN

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Here’s what we’ll tell you… The Sniper Elite action series may have been following in its footsteps from the very beginning, only to go from imaginary mud to imaginary puddle here and there. And, as it was, for example, compared to the third and fourth parts, the fifth, compared to its predecessors, offers the most visible change, perhaps only in the scenery in which you will move around all the time. But before you start rolling your eyes and lamenting that we have almost the same name again, hold on. Such a statement is not far from the truth, and the fifth part is clearly not revolutionary, but compared to the previous part it goes one step further and especially in the right direction. Finally, we feel that the developers have achieved the result that they wanted to present to us during the days of Sniper Elite 3. And I must say that the result is really worth it.

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As mentioned in the introduction to the review, at first glance, you will see the most changes in the scenery. We should leave sunny Italy but instead we have a similar view sunny France. Of course, its main attractions are the beautiful and forested landscapes and beautiful cities. And here you can see the mentioned step forward. Although Italy was indeed beautiful, it was tormented by a certain monotony and often too many huge and more or less empty squares. The developers of Rebellion must have understood this themselves and The emphasis on level design is stronger this time around than ever before.. While one mission might just be one big space, another will take you to a small town full of permanent streets and cul-de-sacs, reminiscent of the second part, for example. Another time you look at a beautiful castle and then find a weapons base on an island full of underground tunnels and complexes.

All eight main missions (not counting the final and one bonus game in which you have to kill Hitler) are recognizable at a glance, and it is clear that the developers really won with their creation. They are articulate, varied, creative and, most importantly, do not follow the same pattern.. This also affects their size or content. A big mission might offer a few side quests that will take you even a few hours, while another mission might be a bit more closed off and more geared towards sabotage and close range shooting. In general, the developers seem to have paid more attention to the almost sandbox.

While playing, we often had flashbacks to the latest installments of the Hitman series, or especially Metal Gear Solid 5. Almost every task you receive can be completed in a variety of ways.. Do you need to neutralize radio communications? Try to find a crowbar to open a door somewhere and disable the central unit. If necessary, blow or cut the cables holding the antenna in place. Or how about a base somewhere in the distance where you need to get to? You can try the main gate, but there is definitely a less guarded entrance somewhere nearby. Alternatively, try to make a hole in the damaged fence, and some underground path will definitely lead there.

More than ever we really felt that the developers gave us tools, tricked out maps and let us wear out the way we wanted and saw fit. Some of the paths were obvious, others we discovered, for example, by overhearing a casual conversation between two soldiers. You can go all out in classic Rambo style, you can sneak around like you’re playing as an absent Sam Fisher, or shoot everything from a distance, of course. Everything makes sense and none of them are wrong or right playstyles. Although of course the best thing is to somehow combine everything together.

It also comes with a significant change in weapon upgrades. This is something that seemed very unfinished and rather clumsy in the fourth part, but, fortunately, does not repeat itself anymore. You don’t have several dozen weapons of each type, and in fact there are quite a few of them; but you can edit them in great detail. There are many different styles of scopes, magazines, barrels or grips. You can make the weapon extremely quiet, but not too strong, or, conversely, kick hard, but it will be more difficult to shoot faster due to recoil and slower charging. You can do whatever suits you. And while you can make combinations that make enthusiasts roll their eyes in disbelief, it’s solid and fun in terms of gameplay, which you also expand by finding weapon ponies in the missions themselves. Ammunition types also play a particularly big role in fun and reliability. You are no longer limited to the classic missiles and possibly the subsonic missiles that you might occasionally encounter on missions in the previous installment. Now, in addition to the usual ones for your weapons, you can eventually choose up to two other types that you can immediately take with you. In addition to subsonic, extremely quiet, there are, for example, missiles for penetrating armor (including metal and stone) or non-lethal, which can only pacify the enemy at a distance. And this is another way to complete the whole game.

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Source :Indian TV

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