Schofield in “The Callisto Protocol” steals himself

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First Dead space since 2008 is still considered one of the best horror films. No wonder the fans are looking forward to the new project Glena Schofield. In the meantime, he left Electronic Arts, tried his hand at Call of Duty from Activision, where the publisher did not let him do what he wanted, and for several years now he has been preparing the horror of his dreams.

That’s all Callisto Protocol. A third-person survival horror that has a lot in common with Dead Space. Schofield understands this too, but there’s nothing wrong with stealing yourself. This is what many artists do.

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Thanks to Game Informer, we finally learned more about the Callisto Protocol. Firstly, the game will be released not only on PC, PlayStation 5 and Xbox Series X / S, but also on PlayStation 4 and Xbox One. This will happen in the second half of this year. Personally, I would prefer to wait until the end of the year.

Krafton Publishing Company calls the Callisto Protocol AAAA.

The action takes place in the year 2320, when humanity began to actively explore the universe and colonize planets. Main character Jacob Lee, the pilot of a cargo ship carrying a mysterious cargo. The ship was wrecked Jupiter’s moon Callisto and Jacob ends up in a huge local prison called the Black Iron. It soon turns out that something terrible happened to Callista, and the prison was filled with mutated people – the so-called biophages.

He took care of the main character Jacob actor Josh Duhamel from the movie “Transformers” and the TV series “Legacy of Jupiter”. Like Isaac Clarke in Dead Space, Jacob is not a professional fighter, but he will be able to handle the weapons he finds, including a pistol, a shotgun, and a special baton.

Jacob has a special ability equipment called GRPwhich is used in prisons in emergencies for crowd control. Allows you to control gravity, pulling enemies and objects towards each other or pushing them away. In combat, it allows you to use the environment – for example, hitting an enemy against a wall to reach him, or throwing him into a running fan with GRP.

The Callisto protocol is valid part of the PUBG universe, however, there will be no direct links to the royal battle in the game. Moreover, the action of the horror story takes place far in the future.

The design of the mutants was not invented from scratch, the developers have always they were based on a scanned human model. Gradually, they changed the body so that the character turned into a monster, but at the same time retained human features.

Scenes of violence, in turn, are taken from police chronicles at crime scenes. Plus the creators studied how meat decays and how blood splatters behave. All this is followed by an environment in which artificial intelligence has been used. He took artificial objects (from doors to weapons to vehicles) and “optimized” their design to look unusual and believable at the same time.

The gloomy and frightening atmosphere will be complemented by the sounds of composer Mark Corven (author of the music for the films “Cube”, “Witch”, “Lighthouse”) and guitarist Tonny Duggan-Smith.

The editors of Game Informer saw three excerpts from different parts of the game – from the medical wing of the prison, from its underground spaces, where especially dangerous prisoners are located, and from the system of tunnels leading to the surface of Callista.

There will be combos in the game they combine melee and ranged attacks; If you manage to stun the mutant, a cross will appear on his body. At this point, Jacob can pull out a firearm and shoot at some part of his body.

This is an important part, just like in Dead Space. quartering. If the opponent loses his legs, he can be trampled, and if he loses one arm, he will not be able to grab the main character.

On a terrifying journey to the surface of the moon, you will encounter various types of biophages – from more or less humanoid creatures and their variations (such as two mouths or a thick body cover that serves as armor) to giant mutants and long-necked “moths” crawl out of cocoons.

The important information is that dangerous situations and opponents that the developers thought about even before the weapons and combat skills of Jacob. As a result, each type of weapon has strengths and weaknesses to keep in mind in combat. The authors want you to be afraid of individual enemies as well. Jacob’s weapons are meant to help, not the other way around.

“We will try to scare you as soon as possible. For example, you open the door – and there is something behind it. I hope you start to fear every door then. And let’s say that somewhere on the fifth level you stumble upon another door, behind which there will be nothing. You relax a little and then we’ll throw you something else. Everything is based on rhythm, said designer Glen Schofield.

CALLISTO PROTOCOL MAY HAVE SONY OR MICROSOFT

During an interview with Glenn Schofield and the Game Informer editors, we also learned about the behind the scenes. Schofield came up with the concept for the game back in 2019, shortly after leaving Sledgehammer Games. At the time, the project was called Meteor Down, and the plot began with a catastrophe on Earth, and later the plot was changed.

For potential investors, Schofield prepared a detailed 30-40 page tagged presentation. However, after negotiating with Microsoft, Sony and Google, he found that none of them suited him. Luckily, he met the head of a Korean company at DICE Summit 2019. Craftonwho wanted to open a studio in the USA. They quickly hit it off, and Krafton wanted to hire creative people and let them do what they do best. Schofield had heard those words before, but this time he actually believed them.

“And he kept his word. He gave us 100% creative freedom,” This was reported by Schofield Crafton in Game Informer. If he gets burned again, he may be out of the video game industry. We weren’t surprised when EA demanded changes to Dead Space for him and Activision didn’t let him bring big innovations to Call of Duty.

With the help of colleague Steve Papoucis, who worked on all parts of Dead Space and later became vice president of Visceral Games, Schofield was able to assemble a team and invite veterans and promising newcomers.

Then the name of the studio was chosen Killing distanceto reflect what they want to do: they want to create games that keep up with the best of the best in quality and are within their reach.

“I said I want what we do to be accessible to the best games. And it made sense. I got to Dead Space shortly after finishing James Bond 007: From Russia with Love and Bond didn’t get the rating I wanted. And when I made Dead Space, I swear to you, I was only talking about the quality of the game. As is our entire team. I didn’t look at budget or sales. The only thing I cared about was the quality.” Glen Schofield added.

Source :Indian TV

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