God of War Ragnarok offers a wide range of settings and helpers

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Various options for settings are no longer the prerogative of computer games. With the advent of the current generation of consoles, they have become the standard, for example various graphics modesthanks to which players themselves can decide whether they prefer higher fps, resolution and detail or ray tracing.

However, they are becoming more common on consoles. various advanced settings, which are focused on the specific preferences of individual players, assistants, and the overall availability of the game. It is these elements of accessibility that the authors of the anticipated action adventure God of War Ragnarok presented in a recently published blog.

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The developers at SIE Santa Monica Studio cover the basics in an introduction. redesigned user interface and modified controls. All elements of the previous part are saved in the settings area and added on top over 60 new accessibility features.

Some of them appeared in the PC version of God of War this year 2018. This, for example, auto sprint functionu so you don’t have to constantly hold down the sprint button while running. A similar system will be applied when targeting and blocking attacks.

Further, the authors mention that it will be possible to change title size and background, user interface and other shortcuts. In addition, for example, an additional sound prompt will turn on, which will notify you of nearby active elements. There will also be a high contrast mode or alternative control configuration.

Other helpers involved soundtracks for the blindwhich you can listen to in the trailer below. So God of War Ragnarok could build on The Last of Us Part II, which was praised for its rich features and innovative elements for blind players. You can read a more detailed description of each setting on the official PlayStation Blog or in the gallery below.

God of War Ragnarok by should come out later this year on PlayStation 4 and PlayStation 5.

Source : Zing

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