The Witcher 3: Wild Hunt: The map was packed with too many attractions for a developer

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map The Witcher 3: Wild Hunt It was good too full from points of interest. This was stated by Philipp Weber, one of the developers of the game, who will treat it very differently today, so as not to overload the player.

In fact, The Witcher 3: Wild Hunt is so packed with quests to do and places to visit that it can be confusing in some cases. The map is then literally filled with question marks, which was a mistake for Weber. If he had a second chance, he would have done things differently.

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Weber: “I can easily admit that I am one of those who put question marks in the game world. When we filled the map, it was late 2014, not far from publication (it happened in the May 2015 Ed).

We didn’t have much time, so we told ourselves we had to do it, even if it wasn’t perfect. I made a lot of those nasty smugglers’ chests, but in my defense, I initially put seagulls on them so they can be seen walking around because they didn’t need to have an icon on the map.

I admit it was a mistake I will never make again.

For the rest, we remind you that we expect to learn more about the next-gen version of The Witcher 3: Wild Hunt, which should launch for PS5, Xbox Series X and S and PC later this year.

Source: Multiplayer

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