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Naughty Dog hires producers to optimize workflows and no longer needs overtime

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Naughty Dog hires producers to optimize workflows and no longer needs overtime

Who said “The winning team doesn’t change”? definitely not over the top naughty dog. Yes, because as one of the most successful teams in the gaming scene, the software house responsible for Uncharted and The Last of Us would have reasons to prefer the old track to the new; nevertheless the studio became the protagonist of a movie. groundbreaking change.

In fact, he hired a new team producer better organize workflows and no longer require mandatory overtime from their employees.

a new team

what’s left of us

The news comes from a simple announcement, not a press release or a pyrotechnic announcement. chirp By Zach Gonzalez, one of the producers of Naughty Dog.

That’s right, you read that right: “the one”. Historically, in fact, the US company has never producerA belief that changes over time.

On the twitter in question, Gonzalez talks about how it’s been a year since he was hired in the company’s production department and how his team has started counting since then. 17 members.

It probably wouldn’t have caused the slightest sensation if it were associated with another software house, but it’s a result that represents an unforgettable milestone in the case of the California studio. In fact, since its founding in 1984, Naughty Dog has always proudlyabsence It’s a feature from a producer on the staff, but it seems to have ended.

It is a key figure in the workflow dedicated to a project, dealing with planning and organization. headquarters aimed at ensuring that everyone’s needs are met.

Naughty Dog’s was thus of course a historical change, consider that even in 2008 individual groups on the development team had the power to organize themselves independently. Contributing to bring masterpieces to life on an absolute level, but also misunderstandings and misunderstandings.

In fact, it seems that there are several times when various members of the team exchange information about the crafting of certain mechanics or game levels, only to discover that the items they refer to have already been changed or even changed. deleted.

In this context, the example of Uncharted 4 is symbolic: two assistant directors, Neil Druckmann and Bruce Straley, worked in parallel on different versions of the same scene, thus a waste of time. three weeks from working just because they don’t communicate the types of approaches to each other.

Therefore, the introduction of the producer role has clearly benefited, especially in the fight against notorious culture. crunchie overtime changes that Naughty Dog is often targeting.

From this point of view, the producer’s is a really important figure: The producer can efficiently coordinate the various departments. to optimize minimizing wasted time and perhaps avoiding continuing to work on predestined elements.

Naughty Dog’s reversal that has apparently already come to fruition: development of a remake of The Last of Us episode I, which is expected to release in September, according to statements from one of the studio’s artists entrusted to Twitter. noting that it does not actually require overtime, First time this happens to him.

Of course we’re talking about a makeover, not a completely new game to be built from scratch; but this small result looks encouraging and just goodness The choice to focus on an important role as producer at the end of Naughty Dog.

Did you know about this type of Naughty Dog anomaly? And of course, what do you think of the change? Tell us yours in the comments.

Source: Multiplayer

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