Multiversus, we tried Warner’s new fighting game in early access

- Advertisement -

Multiversus has already been widely talked about. This clone of Super Smash Bros., which initially seemed to have little chance of competing with the original, actually proved to be a title that clearly exceeded expectations regarding the initial leaks. A world-class netcode comeback, a much fairer-than-average free-to-play build, and a potentially exceptional group of warriors due to Warner’s license, Player First Games During the first beta, it managed to conquer a very large player base and lay a very solid foundation for its future.

The game these days, therefore, has returned to screens without any injuries and has easily captured the attention of the Twitch viewer, plus considering the upcoming and anticipated open beta (finally available to everyone on July 26). ). But what has changed since the last time? And how much content has been added? we tell you Tried the early access of Multiversus.

- Advertisement -

Not Smash, but…

Multiversus: Jake is soft but don't underestimate him, he has some of the best normals in the game

Multiversus: Jake is soft but don’t underestimate him, he has some of the best normals in the game

we already talked about Gameplay From Multiversus, so once again we will avoid going into too much detail of the mechanics. What you need to know is that Smash Bros. While it doesn’t reach the specs of games like Melee or even the refinement of Ultimate, Player First Games’ little boy shouldn’t be underestimated. In fact, he is focused on escaping with one. air mobility Much freer and more diverse than Sakurai’s masterpieces, and a very similar “combo” system entirely linked to one’s position and management of damage percentages to the enemy. Mastering the characters and their movements at high levels therefore requires constant practice and work, which can lead to absolutely unpredictable mastery with the many movement options available to the player.

However, the chances of Multiversus are still being built around one of the most layered systems out there, so just about anyone can pick it up and play it pretty efficiently, especially since the game is built and balanced around the game. two against two. Co-op battles are more chaotic than usual, but more advantageous for online beginners who can be trained by more experienced players or learn to manage things faster by observing their teammates.

Multiversus: The skins are predictably well finished as the monetization is concentrated almost entirely there

Multiversus: The skins are predictably well finished as the monetization is concentrated almost entirely there

Even list The number of characters is calculated with this philosophy in mind: there are various warrior archetypes, from assassin to support, and almost every pick has at least one skill that can temporarily enhance or come to the aid of their teammates (only passive effects that damage enemies instead). It’s an approach that adds strategy to the whole, and we believe it can truly shine at the highest levels if managed well, because there are countless possibilities here where a well-communicated team can really benefit. Sure, it’s really hard to see high-level coordinated action in casual matches, but the fun remains, and free modes are still available for one-on-one or all.

Giants and balancing

Multiversus: We see no difference in this image

Multiversus: We see no difference in this image

In short, the developers have shaped a game with a winning gameplay and they are not even behind in terms of structure. The title is originally designed for online competition, so it has pretty fast progression that lets you unlock characters with in-game currency (which can be obtained without too much trouble thanks to skirmishes). while containing various forms earning money, moreover, it’s just about faster unlocks, special costumes (not all) and various decorations for your profile… I don’t want to spend money. Sincerely? When you consider how predatory the free-to-play environment has been lately, we think it’s a great way to go. Oh, if that’s not enough, everything is linked to your Warner profile (apart from the currency that can be obtained with real money, it is linked to the platform used), so you can redeem your achievements on each available gaming platform. cozy home. Handy, especially when you consider that the game has cross game.

Multiversus: The fights may seem chaotic, but with a bit of habit you'll understand everything that's happening on the screen.

Multiversus: The fights may seem chaotic, but with a bit of habit you’ll understand everything that’s happening on the screen.

Such a skeleton does not particularly need changes, so the developers began to change the list after the first tests and added the first new character. let’s talk about iron giantIts dimensions – almost twice that of other “big” warriors – are truly unique in this kind of experience. The character’s size actually makes him a moving target, but both his movements and his resistance to off-screen shots partially offset this, making him a delicate threat in the right hands. It’s hard to say whether it will be competitive right now, but it’s practically impossible to accurately assess the balance of a fighting game in a few days. Our first impression (and who knows if it will last) was of a title with absolutely no dominant characters at the moment, with a few favored options here and there. It’s also really cool to use, as the giant has air moves with a ridiculous radius and can even temporarily transform and “armorize” himself and his friends.

some databalance in general, but the developers must have picked it up, because we’ve seen some tweaks to the fighters: from the range of certain normal moves to the abilities of some special moves, significant changes have been made here and there, and some still experimental characters look much more prominent (e.g. Velma). Given the formula chosen for monetization and the intellectual property available, we expect exponential growth in the number of fighters in a few months…even if most Players rely on the ability to balance the First Games system.

The second test of Multiversus convinced us more than the first. Warner’s free-to-play fighting game has tremendous potential for the squad, very respectable gameplay, and a great build that isn’t overly distracting with excessive money-making for online play. If developers continue to manage everything wisely, they can achieve significant success in this area. We’ll see.

DOCUMENTS

  • Diverse and well-maintained for the staff
  • More technical gameplay than it looks and very funny
  • Great netcode and great overall structure
DOUBTS
  • Equilibrium at high levels not yet defined
  • How often will it be updated? And how diligently?

Source: Multiplayer

- Advertisement -

Subscribe

Related articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here