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Halo Infinite: Was multiplayer originally an Overwatch-style hero shooter?

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Halo Infinite: Was multiplayer originally an Overwatch-style hero shooter?

This Halo Infinite’s multiplayer game was originally intended as a goal hero shooteror, as reported by some online users without definitive reference, has a similar structure to Overwatch’s typical structure, but a partial Confirmation from Jason Schreier.

Twitter users Chris Ray Sun and Arrrash voiced the issue, claiming that they “heard” that the Halo Infinite multiplayer game was originally designed as an Overwatch-style hero shooter. According to them, the project was going to be long at 343 Industries, so much so that it took most of the long development time, but was later completely canceled and again in the last two years. based on a more traditional setting for the series.

While it all may seem like a fictitious remake, it actually got partial endorsement from Jason Schreier, a well-known, widely credible Bloomberg journalist who did an in-depth study of the development of Halo Infinite, which was released at launch. period of the game.

In addition to partial confirmation, it should be said that Schreier said that the tones used by users on Twitter were greatly exaggerated, making his news practically “false”. “This topic was actually removed from my article last year,” Schreier said in response to a Reddit post quoting the topic. “Yeah, the 343 spent some time prototyping a hero-based system. I don’t remember exactly when they decided to upgrade to the current version (and the tweet linked here seems overkill to the point of being massive. wrong) but I can confirm that they are working on various hero-based shooter prototypes. I think there were prototypes for both PvP and PvE.”

Meanwhile, we’ve seen the announcement that this will still take 6 months, along with new maps for Halo Infinite season 2.

Source: Multiplayer

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