Home Latest News Battlefield 6 Story Campaign Review – When NATO Fails

Battlefield 6 Story Campaign Review – When NATO Fails

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Battlefield 6 Story Campaign Review – When NATO Fails

Everyone is looking forward to multiplayer, but is it worth your attention?


We received access to the game literally a few days before the embargo, and the multiplayer servers were not far from full operation, so we will offer a review of the multiplayer later.

I’ll admit, despite the strong public interest, I underestimated this year’s Battlefield 6 and watched with suspicion. The reason was the vivid memories of the disappointment of the previous episode of the series, as well as the inconsistent state of some aspects of the recent beta or leaked footage of an apparently untouched campaign. However, after completing the story campaign in the final game, I was amazed and found out in detail who exactly was behind it. There are two studios: Criterion, the authors of the legendary black shooters of the PS2 era, and Ripple Effect, which was actually renamed Dreamworks Interactive, founded by Steven Spielberg in 1999.

  • Platform: PC, XSX | S, PS5 (tested version)
  • Date of issue: 10/10/2025
  • Manufacturer: Battlefield Studios
  • Genre: FPS
  • Czech localization: No
  • Multiplayer: Not in the campaign, otherwise 64 players
  • Loading data: 68 GB
  • Game time: 10 hours (story campaign)
  • Price: 1899 CZK

When NATO falls apart

The original (competitive) Modern Warfare trilogy is one of the most popular games in the genre, as after exhausting historical war themes, players are given the opportunity to experience a relatively plausible event in a current war. Although fictional, many aspects of the current evening news were cut out, and the technology, tactics, and other aspects depicted also seemed believable. This year’s Battlefield is also built on the same foundations, giving you a taste of the current war, including cutting-edge aspects such as the realistic use of drones. Of course, this is not exactly a simulator, everything is designed in the style of a lively “Hollywood” thriller, but it is all the more accessible and fun to play.

The year is 2027, and the once unshakable NATO alliance is gradually disintegrating. This is somewhat scary, since the political map in the game resembles our real world with marked renegades such as Hungary or Slovakia. In the chaos and power vacuum, the mysterious “private” army Pax Armata (“armed world”) is trying to seize the former bases and equipment of individual weakened countries, good or evil. The script doesn’t include any classics of the genre, but does sufficiently build up the subsequent situations and state of the world in the game, and also excels at some interesting characters, classic films, and scripted sequences. Moreover, there was always a realistic concept, without the supernatural nonsense that has recently confused the genre.

The political map in the game is eerily similar to the real one.

Either way, it’s one of the best story campaigns in a war game in the last six (since Modern Warfare 2019) and possibly many more years. It’s an absolutely addictive experience, requiring approximately ten hours (depending on the difficulty setting and playstyle) to progress through nine subsequent missions, set in a variety of locations. The atmosphere is noticeably reminiscent of modern war films, such as 13 Hours. The pace of the story and action is so drawn out that I had trouble getting enough sleep the first night: I repeatedly “looked at the beginning” of the next mission and before I knew it, I was so drawn that I finished it… and “looked” at the beginning of the next one. This phenomenon is also present in the composition of some of the missions, highlighted by the outstanding music of film composer Henry Jackman. It combines energetic electronics and, of course, the famous Battlefield melody with more sensitive film motifs in a way that had some of the best passages having me nodding along with my headphones to the beat.

Uncompromising explosive ride

While the entire campaign maintains the uncompromising tone of raw modern warfare, it also offers a variety of environmental changes and gameplay features. Of course, there is a spectacular battlefield in an open area where you join dozens of soldiers, and there are also tanks or planes. But you’ll also go on a quiet dismantling of a terrorist cell in a civilian area, where you’ll clear out the area around the premises. One mission will give you a tank, with which you will crush civilian cars on the streets and demolish the facade of a house or even all these houses with all the decoration. Next you will have to rely on controlling a drone with an explosive charge, and in other places you will have to defend the drones from enemies.

Of course, one of the key reasons why this all works so well is Gunplay, the feel of controlling and using weapons, including their sound and impact on enemies and the environment. There are few things as satisfying as cutting through the enemy’s cover behind which he was hiding. At the same time, it causes proper panic when the same thing is done to you, including, for example, the floor or the collapse of the roof of a building. Sometimes the AI ​​doesn’t respond to these wild situations, and enemies can sometimes be found in pointless positions, just as allies in some missions can get frustratingly out of their way. While I have no doubt that it would certainly be easy to find a number of videos of strange AI behavior on social media, on the other hand, I was pleasantly surprised several times as a squad of AI enemies on the battlefield split up to surround me, or as the last enemy began to retreat after eliminating their comrades.

Everything works well thanks to the fun “Gunplay” gameplay.

Speaking of tech, I played the PS5 Pro in Fidelity mode, which targets 60fps at up to 2160p (there’s also a power mode, 1620p and 80fps). The base PS5 offers the same modes, but at a lower resolution. The game allows you to download additional HD texture packs, so I did… and was amazed at the results. The game looks extremely detailed in places, but even with the biggest destruction this was not noticeable. In some places I noticed a slight problem with the synchronization of the animation of the characters’ mouths or faces, and throughout the entire game I noticed one small graphical bug in the environment, but otherwise the entire campaign worked, looked and launched great. In fact, it was so much fun that I definitely plan on replaying it on the hardest difficulty and spreading out the remaining Collectors, as well as trying out other weapons and tactics, although the thermal-type long-range rifle probably won’t want to be put down just yet.


Verdict

By far the best story-driven campaign in a military video game in the last six years or more. The consistent raw and realistic tone doesn’t hinder the variety of locations and gameplay styles, from pawns and drones to tanks, from large battlefields to closer infiltration. In short, this year’s Battlefield doesn’t have an identity crisis and delivers exactly what fans of the genre want from it, backed up by good technical performance.

What do we like and dislike?

Exciting and varied attraction

Constant “raw” tone

Audiovisual processing

AI sometimes doesn’t work perfectly

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Source :Indian TV

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