The battle of the moles evokes waves of nostalgia.
There are a number of Heroes of Might and Magic 3 clones on the gaming scene that are trying to capitalize on the fact that the series has yet to receive a worthy successor. Some of them are interesting, but most are, one might say, of little value. There is even one spiritual successor created in our meadows and groves, and it is none other than the sci-fi trailer Silence of the Siren, a demo of which we will present to you in more detail in our impressions of the game.
Silence of the Siren creators will give you the opportunity to choose between warring camps
The demo of Silence of the Siren introduced me to a faction of humanoid rodents fighting each other for power. The story takes place after a failed uprising. You can take control of one of the warring factions and fight for survival. There’s really nothing else to talk about at this point, because your juice’s job is simply to destroy you. The main difference is in the difficulty of the scenarios. You have a relatively low bar for your first game, while your competitor has a much harder one. You start with a single racer and a futuristic base, but at its core, it offers a concept that will be familiar to fans of the Heroes of Might and Magic series.
We have a tax collection center, a fortress to protect the city, an academy that is essentially a magic tower, various secondary buildings, and seven upgradable recruiting stations that give you unique units. In many ways, this metropolis reminded me of a Tower cut through by a Fortress. Once developed, the starting unit gains the ability to attack from a distance, and this was not the only factor that did not impress. In addition, some units had relatively high durability. I found the overall roster to be extensive. In short, there was something to strive for. However, Silence of the Siren had no shortage of enemies representing the forces of other factions. There were robots, aggressive insects, and futuristic dragons that were not to be messed with.
In turn-based combat, “Silence of the Siren” is not much different from what we know from “Heroes of Might and Magic 3”. The hero here is primarily a support, capable of doing some magic, but does not interfere with the battle completely. Units change depending on the initiative level. They can always postpone their turn. The perception of enemy bodies is interesting. When the enemy gets into more cells, the game works with this. After each successful battle, the general (hero) receives experience points, which, as in other similarly tuned games, he invests in a wide range of abilities, as well as in a trio of characteristics that increase range, strength or “magic” abilities.
While exploring the world, I really liked the overall treatment. I found it visually very nice, and I was also impressed by the format of the slave trade, raw materials, and mining, which are more complex here than in Heroes of Might and Magic 3. Mining sites can be upgraded, and even have towers that can take some defensive measures. Of course, in the end, the enemy will take them, but it will not be completely free. Even the popular watchtowers have not been left unimproved. Here, they can also be upgraded and thus maximize their potential. Overall, I think the idea with the revision is perfect. I can not wait to see how its concept will be implemented in the final version of the game.
“The Silence of the Siren” is a draw with great potential.
The Silence of the Siren demo offered me everything I expected from a successor to Heroes of Might and Magic 3. It’s a very interesting turn-based strategy game that takes a working concept and transforms it into its current form. The result is riders roaming the countryside collecting resources, massive armies fighting in turn-based battles, and cities literally waiting for you to complete all the buildings in them and somehow provide long-term income from the town hall.
The direction Silence of the Siren is heading is certainly not bad. It will be very important how the creators manage to balance the individual factions and what they come up with in the campaign. If they manage to succeed in both respects, in a few years we could really get a full-fledged sci-fi successor. But only time will tell if this will actually happen. The only thing I would call relatively uninteresting at the moment is the soundtrack, but even that can be improved. The strategy Silence of the Siren is expected to appear in Early Access on PC next year.
Source :Indian TV