Elden Ring is a bestseller, but it’s not his only milestone

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Hand Ring one of the biggest achievements your last times. As everyone will know, FromSoftware’s game sold over 12 million copies in its first run. This number could only get bigger by now, and in months and maybe even years, it could reach even greater numbers and challenge the greatest achievements of the generation.

But commercial results are not the only significant milestone achieved by Elden Ring. It even managed to reach heights on Elden Ring, according to Stream Hatchet, the streaming world’s data analytics platform. YouTube and Twitch. This success was already expected by the peak of one million viewers in the first week. Overall, soul-like games can already boast 215 million hours of views, which is a significantly higher number than other games published by FromSoftware.

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have turning pointDark Souls – as of the Stream Hatchet data collection start date 2016-2017 – has reached 97 million watch hours across various platforms. Dark Souls Remastered has been watched for 10 million hours in a month. Bloodborne, on the other hand, was much less popular, but still garnered over 60 million hours of views. Dark Souls 3 has been watched over 161 million hours in six years. Sekiro Shadow Die Twice, on the other hand, managed to reach 94 million hours in three years, nearly 30 of which were in the first two weeks.

You understand well that Elden Ring’s success It’s notable compared to FromSoftware’s previous games. We’re talking about doubling a game like Sekiro in much less time.

It should not be assumed that these numbers are of little relevance to the game. Thanks to the large amount live broadcastElden Ring has been on everyone’s lips consistently for a month of continuous word of mouth which has definitely helped drive sales. Given the breadth of the game and the variety of possible builds (unlike Sekiro, which, once finalized, doesn’t allow for major changes in a second game), it’s believed that creators and public interest won’t fade quickly. Also, the game is long enough to let you play live for a long time before you reach an end and have to move on to the next game.

A crystal cave in Elden Ring

A crystal cave in Elden Ring

The data collected by GamesIndustry.biz also shows that it influences the purchasing choice of publishers. It is reported that 28% of the people who bought the game and took the survey were convinced by influencers, and also 40% of the people who took advice from their friends did so.

Obviously, streamers are a symbiotic relationship: The game was a success, so they gave them more space knowing they were reaching a wide audience, but at the same time, this allowed Elden Ring to gain massive visibility and ultimately attract more buyers.

Tell me, do you watch Elden Ring videos? Do you follow the creators playing the FromSoftware video game?

Parliamone is a daily opinion column that offers a starting point for discussion around the day’s news, a small editorial written by a member of the editorial team but not representing the Multiplayer.it series of articles.

Source: Multiplayer

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