Counter-Strike 2 is better in hindsight: here’s why

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While competitive FPS games are everywhere these days, few compare to CSGO’s unprecedented emphasis on realistic gunplay. Shooting in any of the Counter-Strike games is rarely as easy as aiming for the head. Instead, it includes actual weapon mechanics. There is recoil and bullet spread, and players must carefully learn how to control gun spray. This presents quite a challenge, but with Counter-Strike 2’s release date approaching, Valve’s next shooter has good reason to relax and make Counter-Strike 2 a bit more accessible to non-professional gamers.

The trick to control the spread can be the same, but in CSGO every weapon has a unique spray pattern. I spent the first few months in CSGO playing throwback maps; shooting in tight lines and looking at carefully placed dots to try and decide how best to deal with the recoil issues of my chosen weapon.

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Recoil tracking existed in CSGO, but was disabled by the “sv_cheats” command after typing “view_recoil_tracking” in the console. However, in CS2, players can enable recoil tracking simply from the settings menu, which can change the rules of the game to something more manageable.

What is backtracking?

In Counter-Strike 2, players can enable recoil tracking in game settings so that their reticle will follow bullets. This way, they won’t have to guess when to throw, spray, or even learn patterns for each weapon. The reticle will provide all the visual information in real time. You can watch a throwback demo, courtesy of YouTuber Ross Cortright, in the video below:

Thanks to the recoil, you don’t have to look at the bullets or adapt to the templates of each weapon. There is only one rule: the reticle must remain in the enemy’s hitbox. After the first few bullets, you should see your crosshair move out of the hitbox, indicating that the spread has started, and you should start dragging or manipulating your mouse down to keep it on your head. These in-game images will make shooting incredibly easy, at least when compared to CSGO.

In theory, post bounce isn’t for everyone, but it will drastically change the way CS2 is played. It can make it easier for new players to learn the shot, which will inspire them to stay in the game longer. Previously, high-level CS was reserved for veterans. It took dogged determination to keep losing and come back the next day for another punishment. Due to the difficulty of the shooting mechanic, most of the new players quickly gave up.

But with the resulting recoil, new players will find it easier to take down squishy enemies, and the satisfaction will encourage them to stick around. Even for those who don’t play first-person shooters, there’s only one rule to remember: no matter what it takes, keep your sights on your head and go.

Counter-Strike 2 is better in hindsight, and here's why: A series of wireframe soldier models from the Valve FPS CSGO game

However, there is a risk that the subsequent rollback will also change the current appearance of Counter-Strike’s ability cap. CS2 is still in beta, so it’s too early to make any announcements. But if the resulting recoil is as powerful as it appears on paper, CS2 could lose its unique combat essence. Shooting could become an afterthought if everyone could easily crack the code to aim perfectly.

Tracking the pullback might be too OP

It’s not that newbies are bad at learning how to shoot CS2. But post-throwback changes are made to Counter-Strike’s subtle and carefully iterated shooting mechanics and hierarchy of abilities that can be too harsh.

Follow-up recoil increases the player’s chances of getting hit in the head even while moving. For example, you have a weapon with an advanced spray, let’s say MAC10, and you run from left to right while shooting. By shooting, you can avoid getting hit by bullets. And with the MAC10 magazine and recoil enabled, you’ll have a better chance of an easy kill on the move because the reticle can guide your bullets.

Now imagine this tip about the Negev. With 150 bullets in a turn, you can rain shells down on the enemy with a higher chance to hit their head. Just keep the reticle in mind; you don’t have to make eye contact and stay still to be accurate. Instead of learning the correct weapons, new players may find these weapons more comfortable. My point is that veterans like me might want to prepare for SMGs and the run-and-gun meta, courtesy of newbies. The days of finicky (and possibly overcomplicated) CSGO rifle mechanics may be over.

Counter-Strike 2 Is Better With Back Kick, And Here's Why: Counter-Strike Valve FPS Game Target Distance

But following the outpouring is not entirely unfair. It could really help veterans correct their honest mistakes. For example, I often miss my first few shots, resulting in erratic shots. Recovering from a bad roll isn’t easy, but the resulting knockback can help with a quick reset. Because the ball falls directly on the screen, it’s easy enough to deal with poor atomization without stopping.

In general, the payoff afterward might seem terrible to experienced CSGO players with our mindset, but it’s worth a try, no pun intended. It has incredible benefits, strengthens the CS2 player base, and offers more diverse styles and approaches, which in turn will require more input from dedicated players as we find ways to overcome these new challenges.

Let’s see how things play out when CS2 launches this summer. In the meantime, check out all the Counter-Strike 2 modded maps and the Counter-Strike 2 (Essentials) changelog to find out exactly how Valve plans to change things up.

Source : PC Gamesn

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