According to the latest updates from Bungie, Destiny 2’s Legendary difficulty has gotten a lot easier. The changes were made in response to player feedback suggesting that the FPS game’s push to make content more difficult for its Lightfall expansion has gone too far, making certain actions extremely difficult or, in one case, almost impossible when playing Destiny. 2 Battle Team.
“We’ve been following community feedback on global difficulty since the release of Lightfall, and we have some changes in today’s update and future updates that reconfigure some abilities,” reads a blog post that is part of This Week. at Development Series. equipment. Bungie (TWAB). “In today’s update, we lowered the Master and Legend enemy health scalers for non-boss units, which we thought were a bit higher than we wanted:
- Escalar enemy HP has been reduced by 10% on all Legend and Master actions other than raids/dungeons.
- Enemy co-op HP scalar on Legendary Avalon reduced by 33% in full combat party.
These are welcome changes as the game’s legendary difficulty has been frustrating for Destiny 2 Guardians of all skill levels, from casual to expert players.
In particular, Bungie specifically addressed the Avalon quest in the game, which is part of Destiny 2’s Vexcalibur Exotic Glaive quest, and its difficulty scaling. While many people found the base mission difficulty to be quite difficult, others noted that when playing on Legendary difficulty with a full squad, the experience became quite exhausting. At first glance, Bungie agreed, as it reduced the scaling damage of the Legendary Mission by a third.
Players who have completed other in-game activities on Legendary difficulty are sure to be disappointed, knowing that they could have been spared the pain and effort of waiting for Bungie to roll out today’s patch. Either way, the change will likely improve the overall state of the game.
Often when Bungie makes decisions about things like scaling difficulty, they do so by looking at not just player feedback on forums like Reddit, but also player data. Therefore, the changes could be related not only to voice feedback, but also to the fact that a large number of people rejected these actions when they tried to perform them on Legendary difficulty, or simply preferred not to play them.
These difficulty questions influence the player’s experience with the game’s expansion, which has also been criticized for its seemingly weak story and inability to answer questions about a mysterious item called the Veil in Destiny 2 Lightfall. Metacritic ratings for cross-platform expansion range from 66% to 70%.
TWAB also notes that the game has adjusted its Destiny 2 rewards again. Bungie reduced the Hawthorne Weekly Challenge objective from 20 to 5, removing objectives that required players to give Commendations to get Guardian Ranks 7, 8, and 9. , and reducing the number. of mentions for grades 7, 8 and 9 to 100, 250 and 500 respectively.
Over at TWAB, Lead Designer Chris Proctor also shared a preview of upcoming weapon balance changes. These changes will affect PvE primaries to make it easier to defeat red striped enemies on Legendary and Heroic difficulty. Many players think that the primaries as a whole have been weak for a while. The changes primarily affect Auto Rifles, Pulse Rifles, Hand Cannons, Pistols, and Scout Rifles.
The team will also be customizing the Aggressive Frame SMGs, Fusion Rifles, Tracer Rifles, and Sniper Rifles. The Final Warning weapon will no longer be able to track targets through barricades, and the team is also making adjustments to Tarrabah and Revision Zero.
Notably, Bungie will introduce grid changes starting in Season 21. TWAB has offered a preview video of what you can expect.
These upcoming changes should affect a wide variety of weapons, including several Destiny 2 Lightfall Exotics. Check out our guide on how to get the best new weapons in multiplayer as Destiny 2 Season 20 quickly approaches halfway through.
Source : PC Gamesn
