The sun rises over Lorath’s cabin, high on an ice-covered mountain, to the sound of a howling blizzard. He tells me that I swallowed the blood of Lilith, the main antagonist of Diablo 4, and now we have a terrifying connection that could drive me crazy. At dawn, we go out at dawn, with our eyes fixed on Kövaşad, the central axis of the role-playing game. Several deer and their young scatter up the rocky trail as we walk. They later reappear, now dismembered before the fallen horde, their limbs bleeding on the fluffy white carpet of nature. Everything is as it should be in Sanctuary; evil mars even the most innocent beauty.
Diablo 4 is also great. When I explored Peak Cracks in the Diablo 4 gameplay preview, I saw them in all their glory, with no overlays or unnatural speech synthesis, and it took my breath away (although the phrase “ahh, *dies*” escapes me). . Threat lurks around every corner, the Butcher randomly drops into dungeons, the darkness deepens as I progress through the forest maze that hides the Vault of Horadres; they all want to kill me, but I swear to Inarius, I can’t help but wish they’d try.
This time my character is a necromancer, one of the newly awakened classes in Diablo 4. While I always stuck to melee characters or, in Diablo 3, my favorite healer after speaking with Diablo VP Rod Fergusson in London, I was seduced by the creepy aesthetic of this class and their penchant for all things dead.
I didn’t use the best Diablo 4 necromancer build, but just picked abilities that I thought were cool and suited my playstyle. Although I deviated from the recommendations, I found the Necromancer very, Very powerful; in fact, almost too powerful. My thief paled in comparison, and while my witch could easily pummel a crowd with a well-placed chain of lightning, when you’re playing as a necromancer, your skeletons do all the work. You can place four of them and then upgrade them with the Book of the Dead. In the end, I ended up with four Skeletal Reapers and three Undead Mages attacking enemies from afar with arrows of darkness. The bosses I fought in my Rogue became a breeze, and mobs crumbled before my eyes, even Ashava, Diablo 4’s world boss, crumbling before my undead armies.
And, I’m not going to lie, I kind of hated it. I played World Tier 2, which is for slightly more experienced players, and found it easy. too much easy. It reminded me of my Witch Doctor in Diablo 3, who I managed to complete the campaign with without dying once, and that’s on Expert. For me, the Necromancer enjoyed getting close to Lilith’s hordes, which meant my experience was pretty mediocre overall. Necromancer is clearly not my class, and that’s perfectly fine; I’m not here to tell you that the course is “bad” because it doesn’t suit my style.
However, it was annoying that the skeletons themselves were very buggy. Of course, this is a beta version; there will definitely be bugs. I had one stuck on a rock (poor thing), others struggled to keep up, and when I moved from one neighborhood to another I had a pretty nasty lag, especially in Kevashad. Of course, it’s because this area is heavily populated, but when I sent some of my undead friends into the depths, I found that everything worked better. I’m sure it’s just an initial problem, but it was still valid, Actually bored.
I also had some weird bugs in the dungeons. My favorite underground location from my first playtest was The Black Asylum, which looked like something straight out of Diablo 2. Chains hang lifeless from the walls. You must defeat the ghost of a small child thrown into the depths by an absent father; the whole place screams cruelty.
Unfortunately, there is a strange dead zone between the two different wells next to each of the main door mechanisms. There was no way I could get across it, and I had to take turns going around each one. Of course, this is a minor inconvenience, but since I also noticed a dead zone on one of the bosses during my first playtest, it seems like this could be a recurring issue. What was annoying here was the reduction in the area to dodge, which is not great during a boss fight.
However, if you set aside small claims, there are So I love this iteration of Diablo. You’ve probably seen how gamers share their characters on social media, and I life for this. My Necromancer is a slightly emaciated gothic queen with black and red hair and matching armor, with “tattoos” drawn in fresh blood covering her body. There have been many more styles and customization options since the first time I played, and this character was much more like my Rogue.
Although I haven’t had a chance to play Druid, I’m also very pleased to see how expansive Diablo 4 is. Druid is a tall, bulky, hardened forest warrior who values the animal spirits around him more than being mutilated while lifting huge axes and slash enemies. Diablo 4 has a body for everyone, you can create a character that truly represents you, although Sanctuary is still far from reality. Is there? It’s really special.
Everything in Diablo 4 is special; really is. In the game preview, I said that Diablo 4 “is everything Diablo should be”, and I want to repeat that. It’s scary, it’s bloody, but it’s new and fresh, like the blood that adorns my Necromancer. The beta version is over, but I want more: I am like the husband of Christina Fedor, but, thank God, my soul is intact.
As the sun sets on a truly amazing beta, I can’t wait to see what Blizzard has up its sleeve. Fergusson told me during our exclusive in London that “we’re just getting started, we’ve got three months to launch and we’ve got a lot of great stuff coming up.”
Source : PC Gamesn
