Diablo 4 will not have high damage, congratulations to Lilith

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The denizens of Hell are leveling up in Diablo 4, as Blizzard has revealed that Lilith’s best heroes will now have armor to increase RPG damage reduction. Goodbye big numbers, hello cleaner user interface.

One of the most frustrating features in Diablo 3 is the damage count. As you level up you start giving millions damage, all of which are displayed on your screen. Unfortunately, the monsters also hit quite hard, further cluttering the screen and causing utter chaos.

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Get into the monster armor. Yes it’s true; Entering Diablo 4, Lilith’s armies will now have damage protection in the form of physical armor, rather than a bloated health bar that takes forever to wear off despite massive damage from your character.

Speaking about this during the Diablo 4 Dev livestream on February 28, lead game designer Man Song said, “We have a problem: every time we want to increase the defensive power of a monster, the only way to do it is is to increase your HP.

“If we want to increase the defensive power of a level 31 monster to 32 by 10%, that means a level 32 monster will have 10% more health. If you do this from level 1 to 100, you’ll get a very large number; billions or even trillions.

“For players to kill these mobs, they need to deal billions of damage, and in Diablo 4 we display that number as floating damage text; we can’t hide it. Because this number is so large, it takes up most of the screen.”

Game director Joe Shelley notes that these numbers are “difficult to understand”, particularly since “combat in Diablo is very fast-paced and you want to quickly know how much damage you’re doing.” We want to keep the numbers.”

So instead of showing big numbers on your screen, the monster will absorb some of the damage with its “armor”, and you will only see the damage you do to yourself. This reduces the number of monsters and makes it easier to balance the monsters.

As someone who is bad with numbers, I am very happy to hear that. My main gripe with Diablo 3 was that I would dash like a monk while doing my combos, but I couldn’t gauge how much damage I was actually doing. I also found myself missing the smaller enemies because they were hidden, which meant it was very easy to get confused or miss something. During my Diablo 4 gameplay preview, I found the UI to be a lot less cluttered, which made everything a bit smoother.

So come on, big damage numbers! Get out of the old and into the new. If you’re interested in this change ahead of Diablo 4’s release date, be sure to check out which Diablo 4 classes you’ll be choosing to send Lilith’s demons back to hell.

Source : PC Gamesn

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