It’s the perfect time for a Dead Space remake prequel.

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pattern dead space remake downright rotten in every way, and its take on horror gaming carnage has been in the spotlight from the start. However, while the blood-spattered walls of the USG Ishimura set the stage for the remastered sequel, I can’t wait to play the Dead Space prequel and explore the mining ship before the fans hit the ground running.

Before we delve into why the time is perfect for a Dead Space prequel, it’s worth noting an EA spin-off released in 2009. Dead Space: Extraction is a precursor to the original and gives us a taste of controlled movement. at events before Isaac Clarke’s very bad day at work. The same goes for the animated movie Dead Space: Downfall, but maybe Motive now has the chance to present the prequel from a new angle, using its improved mechanics and stunning visuals.

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Again, there’s nothing wrong with the previous Dead Space prequels, but that’s not what I expect from the series as a horror fan. Of course, the trip behind the scenes to the Aegis VII to find the mysterious marker is very similar to the first act of Ridley Scott’s Alien, and all hell begins the same way. I still want that influence to stick around, but Motive could do a lot more with the way the game pulls off its equivalent of a chest exploding scene.

Naturally, the new version of Dead Space is functionally different under the hood, and its new cleaning system adds to the bloody sheen of materiality. The mechanics completely improve upon the original game’s excellent approach to body horror, but it’s hard to appreciate just how grotesque it is in the chaos of survival combat. Giving the player the chance to experience life for the first time in a pristine version of Ishimura could help create the perfect setting for the iconic provocative incident that will influence the best horror games of tomorrow.

Even without the blood-soaked walls, Ishimura is a sci-fi capitalist hell, the addition of blood only taking away any sense of comfort or safety. Facilitating the two in a Dead Space prequel is certainly a daunting task, but Bioshock Infinite’s Burial at Sea proves that you can remove superficial horror from an unsettling game world. Life seems a bit too normal for the Rapture DLC, an atmosphere that finally adds spice to a potential environmental twist.

This is exactly what I want from an unscathed USG Ishimura: a working ship that looks like a normal workplace, but with an ominous undertone. work lights? Check. Living colleagues? Check. Dead Space rarely allows players to breathe, even in “safe” areas. However, if Motive were to give the aforementioned alien-inspired incident the kick it deserves in a prequel, the initial slowdown to provide a false sense of security would serve as a chilling catalyst.

Dead Space Remake Prequel: Isaac Clarke and Hayley Johnston

Slowing down to “enjoy” the view isn’t everyone’s cup of tea, though EA’s Frostbite engine is visually luscious. While I don’t think the game should take precedence over a Dead Space prequel, slowing down players will give them reason to appreciate Motive’s meticulous attention to detail and building tension. There’s nothing more bizarre than catching a glimpse of something out of the corner of your eye, and creating a sense of doubt and fear in the player will only reinforce your own gruesome turn of events.

I’m not saying Dead Space needs its own John Hurt, and I’m not saying it wants the exact same awesome setup. Instead, I’d like to see something that acknowledges why the Ridley Scott scene makes an impression, because it’s as much about context as it is about creepy little puppets creating body cavities. Simply put, I want to feel like my protagonist is safe and sound in the company of his co-workers, only to inevitably watch helplessly as the aforementioned cleansing mechanism tears into the flesh of the on-screen friends, reshaping their malformed bodies into something incomprehensible. . .

I won’t go into detail about the characters I’d like to see in a Dead Space prequel, but creating a motley crew of workers we can fall in love with will help achieve the above goals. In true Star Wars: Rogue One fashion, I don’t think anyone /should/ survive the Ishinmura outbreak, but I do want to urge every helpless crew member, down to the obligatory last girl, only for hope to slowly fade away. . mutating flesh and bone.

Dead Space Remake prequel: Isaac with Nicole

If you need some visual help for the above, then look no further than Dead Space 2. Visceral Games’ original sequel teases us with the perspective of a partner in the opening act, only to be made to see tentacles sprouting from its forehead, a friendly time. . Simulating that kind of delivery in a prequel would be much more difficult thanks to Motive’s purge system, and giving us a cast doomed to worship would make it even more heartbreaking.

Of course, you can apply the above to the next chapter, and the author of the remake says that EA should “move on” to Dead Space 4. That said, it sounds like it’s time to dive into prequel territory, and I’d give the opportunity to paint its gritty storytelling, body horror, and world-building on a whole new canvas.

Source : PC Gamesn

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