I wonder what exactly happens during Finish Call of Duty: Modern Warfare 2? Like the previous Modern Warfare reboot, MW2 drops players into another exciting time, heavily teasing the Modern Warfare 3 reboot with story elements from the original series. But aside from the very obvious spoiler hook, there are a few plot threads that aren’t particularly well explained with Hassan, Shepherd, and the crew of the 141st.
So join us as we wrap up and explain Modern Warfare 2’s ending and post-credits cinematics, as well as our take on what it means for the future of the series. And to put it aside: there is Major plot spoilers ahead.
Modern Warfare 2 ending and post-credits explained
Of course, it’s best to start with a brief overview of the main story. Set three years after the events of the first reboot, Modern Warfare 2 2022 follows Task Force 141 on a journey around the world to track down and recover a series of American missiles that have fallen into the hands of the Al-Qatala terrorist cell. The team is led by CIA chief Kate Laswell from the first game, but this time they work alongside General Shepherd.
Following the trail of a missile to Amsterdam, 141 discovers that Al Catalá is working with the Las Almas drug cartel, which leads them south of the US border, where they welcome a new member of the team. of the Mexican Special Forces, Colonel Alejandro Vargas.
Shepard also hires a PMC called the Shadow Company to help find the missile, but it becomes clear midway through the story that Shepherd’s goal is to cover up the entire incident and he actually knows how the missiles went missing for a few months. . To help him do this as quickly as possible, Shepherd has a team from Shadow Company led by Philip Graves take 141 off the mission, imprison some of Vargas’ soldiers, and rob his base.
This causes a confrontation and Graves tries to kill the Ghost, Vargas and Jabón, who flee through the streets of Las Almas. Trying to reestablish communication, Soap and Ghost witness Shadow Company break into Las Almas and kill innocent civilians to find two 141 agents.
Eventually, Captain John Price learns of this and questions Shepherd about the fiasco, who actually confirms that he believes it is more important for the United States to cover it up than to consider the legality of Shadow Company’s actions or any allegiance to the 141st. Price promises to hunt down Shepherd. , but this is the last seen in MW2. The team then retakes Vargas’ base and kills Graves in a rather frustrating tank battle. While retaking the base, Task Force 141 also discovers that the latest missile has been smuggled into Chicago, where it will target Washington, DC, making this the final stage of the campaign.
The missile is fired as Task Force 141 infiltrates the skyscraper it was in and to prevent it from reaching its destination, they must now grab Hassan’s launch controls and remotely detonate it before it reaches its destination. Soap manages to do so and Hassan is killed by the Illusionary Man in another frustrating confrontation.
The story then cuts to a meeting between Laswell and 141 in a dive. Laswell confirms that Shepherd disappeared without a trace, which is why we hope to find him in the upcoming Modern Warfare 3, but also says that he is looking for more information on Russia’s involvement in the missile theft. She hands him a picture of her leading lady and Price instantly recognizes the man as Makarov.
The credits roll at this point, but it’s only a very short credits sequence before we see the final scene, which takes place on board the plane. Here we see the man meticulously assembling the weapon as he sends messages to others asking if they are ready. As they confirm the text, the camera pulls back as three armed men get up from their seats and board the plane. The last text message says: “No to Russian.”
So what does all this mean? In case you don’t recognize the references, Makarov is the main antagonist of the original Modern Warfare 2, and we first meet him during a mission (called “No Russians”) in which the player leads a terrorist attack on a Russian airport. In this mission, you control an undercover CIA agent trying to infiltrate Makarov’s group. After launching an attack, you run away, but Makarov executes you and leaves your body.
The reason the mission is called “No Russians” is that Makarov wants to fool Russian authorities into believing that the Americans carried out the attack, leaving behind an American body and not speaking a word of Russian. As a result, Russia declares war on the United States, thus starting World War III.
Since Shepherd, who is also a key antagonist from the original MW2, is also absent, this game clearly allows players to tell the story, but with a few changes to keep it fresh.
And there you have it: a Modern Warfare 2 breakdown that ends with this post-credits sequence. If you need more cash on delivery, check out our Modern Warfare 2 campaign rewards guide or the best MW2 MP5 and MW2 M4 gear for multiplayer to get you started with a head start.
Source : PC Gamesn
