To put it mildly, you no longer lack roguelite-style RPGs, but I must say that once you find a well-made RPG, it’s hard not to get addicted. Often getting close to one of these is enough to re-enter the tunnel as we’ve seen here, especially if it’s well built. Unhappy Raccoon review.
On the other hand, the mobile phenomenon has perhaps not yet reached the extreme spread that we have seen on PC and consoles, so there is definitely room for new bases on portable platforms, especially if they are equipped with rather extravagant and flashy hardware. characterization can draw obvious attention. “Fuzzy”, the graphic style that uses anthropomorphic animals as the protagonists of stories with a very stylish and modern look, is perhaps one of the most polarizing types of characterization, but in this case it’s all so true that it could be. perhaps pleasing to even the most critical of hairy characters.
On the other hand, it must be said that the narrative elements are not exactly dominant here, so the characterization serves to establish a certain aesthetic rather than to tell a complex story of interpersonal relationships between more or less attractive animals. There History rather stereotypical and not very comprehensive: in the aforementioned universe, the holy Raccoon allows adventurers to explore various planets, participate in challenges that prove their worth in battle.
However, something new, threatening, and dark oozes out in this type of established setup, which the heroes will have to face by exploring various planets and clearing the surface of the henchmen of evil. There is not much to say – the point is, 6 heroes Those who make up the base squad (only the first one, Kitana can be used initially) along with them travel to expand, modify and customize the universe with a spaceship, visit different planets and complete their dungeons. Unhappy Raccoon is distributed free to play, and its rather compelling roguelike nature can push it towards microtransactions, even if the system seems pretty fair and balanced for now.
Action RPG roguelite
Structure shuffles action items RPG with hack and slash mechanics typical trend rogue, with the game loop that repeats itself until the end of the individual dungeons. In the midst of the war, Unhappy Raccoon is somewhat reminiscent of Diablo, also given the type of shot adopted, but above all Hades, just to give a new example among the most famous. When the spaceship lands on a planet, the classic scheme begins: After choosing the first bonus to use (depending on the elemental spells to be applied to the character’s standard weapons), we begin to explore a series of dungeons. Rooms made up of interconnected rooms that will be cleared of an increasing number of enemies as you progress towards the finish line. Each character is characterized by certain traits and preferred weapons that change the fighting style by offering classic variations between ranged attacks, melee or intermediate solutions.
this battle system It follows the classic hack and slash with the need to move quickly and dodge attacks as much as possible by pressing the keys corresponding to special attacks and active and passive abilities with relative cooldown. The controls on the touchscreen with virtual sticks and keys are not as pretty as usual but in this case, if nothing else, they respond well and manage to be as intuitive as possible, making the action quite readable even with dodges. and precise maneuvers remain somewhat problematic in the most exciting situations.
The other leg of the game, character development and managementGiven that progress is still preserved from one trial to the next, it’s a key element to go back to repeating the same dungeon several times to seek the result. There is a huge skill tree for each fighter, all of them interchangeable even if none of them spawn for certain characterizations.
Characters in the “furry” style are the most prominent aesthetically, especially with the refined and high-profile character design, which is also reflected in the 3D technical realization of the remarkable craftsmanship, also considering the platforms. which game works.
scenarios procedural dungeons Obviously they are built simply and with different repetitive elements in accordance with this type of level design, but overall the representation of this strange world is very believable. Between futuristic and utterly fantastical elements and some that instead more explicitly refer to reality, Unhappy Raccoon is a game that looks interesting as long as you can deal with the characterization of the characters.
professional
- Good game mechanics between battle system and progression
- Original but possibly controversial characterization
- Honest monetization system
- Too repetitive and with little urge to explore
- Characters and setting may not appeal to many
Source: Multiplayer
