The Walking Dead: All-Stars review of a strange idle game from the famous series

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In general, it can be said that any brand that can rely on a significant amount of characters established in the common imagination can serve as the basis for a gacha game. So it’s not surprising that we find ourselves in front of them. The Walking Dead: All-Stars reviewto evaluate a game that requires us to collect large amounts of survivors through the typical “call” system.

It may easily seem like a low-level business transaction, but it has perfectly reasoned logic within the mobile video game panorama: However, there are some features in this gaming title that shouldn’t be taken lightly. Com2Usat the very least, beyond the mere “cash-grabbing” that was at the center of production anyway, faithful to the reference work and demonstrating a genuine intent to stage something of interest to fans. First of all, an intriguing element is that the main inspiration is The Walking Dead comic, not the famous TV series, which is already commendable because it also offers more whimsical stylistic choices.

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Therefore, both the overall design and some elements of the story may differ from what many expect, it already represents elements of originality that contribute to giving this title a certain identity, it is characterized by simple but expressive graphics, almost reminiscent of dark tones. of the comic book. However, the narrative is still very diluted amongst countless fights, so it’s not really a pillar of the gaming experience, but if nothing else, it’s staging unpublished events and connections that specifically refer to the graphic novel in terms of its features and origins. characters.

There History Although it takes its cue from the 20th volume of the comic, it is original and takes us to defending a settlement and recruiting more and more warriors in Buffalo, in and around the city, various game levels. As a “star” title that focuses on bringing together characters from different narrative areas, we can’t expect things to progress very logically: the introduction of the characters takes place alongside the main chapters that open up the various parts of the game. . Random and rather bizarre situations can arise through summons, such as finding two different versions of Rick Grimes within the team.

Idle battle and character collection

The Walking Dead: All-Stars, combat footage and direction

The Walking Dead: All-Stars, combat footage and direction

The characterization of the characters, the graphic style adopted and the setting are basically the strengths of The Walking Dead: All-Stars, for the rest it is limited to recommending the classic “RPG” in idle style, basically a clone of AFK Arena. this Gameplay It is extremely simple, as it is practically automatic: we choose the group of fighters to be deployed in battle, and otherwise limit ourselves to observing them engaging enemy armies through a system that is virtually non-interactive. right now the possibility of enabling special abilities is correct, but this too can be simply automated. As usual, to increase QoL, various options, such as the possibility of speeding up conflicts, must be unlocked through the classic free game scheme with microtransactions, by progressing in the game or paying for the “VIP” package. The last one does not seem to be too intrusive, the game also offers a good amount of rewards in terms of currency for the gacha system, but it is clear that in order to get rare characters, it is necessary to resort to some purchases, as well as some purchases. Increase the level of warriors without encountering a deadly grinding.

The mechanism always remains the same, with some minimal variations appearing. activities out of history, such as special events, management of the survivors town, and exploration missions that are particularly interesting.

The Walking Dead: All-Stars, characters and battles in the game

The Walking Dead: All-Stars, characters and battles in the game

These offer different challenges to undertake and a long series of battles where we can choose our path between one fight and the next through a hexagonal map where rewards and updates are chosen at the end of each fight, all the way to the final boss. Therefore, there is a certain variety of events to undertake, but these are limited to offering the same game reduced to minimum conditions with some minimal variation on the core theme.

In such a game, character management and progression Obviously, it is of primary importance in the structure of the game, the meaning of which is the building of an increasingly large and powerful group of warriors. Also in this case, the mechanism is largely automated: it’s a matter of spending the accumulated points when moving from one experience level to the next, with special skills and abilities unlocked accordingly. The management of the equipment is also always automatic, with the selection of weapons, armor and the best items revealed with just the push of a button.

professional

  • Setting, characters and style are strong points
  • A not so greedy setting to play with, at least at first
  • More than 60 characters to unlock, each well-characterized
AGAINST
  • The game is minimized
  • The mechanism is based on pure and simple grinding.
  • Max repetitive

Source: Multiplayer

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