The best starting positions in Total War: Warhammer 3 Immortal Empires

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So you want to know about best starting positions in Total War: Warhammer 3 Immortal Empires? Connecting territories from all three Total Warhammer strategy games, this epic combo map features 86 playable factions from Warhammer 3 Immortal Empires waiting to embark on a unique journey of conquest across the iconic Warhammer Fantasy world.

But where to start? Where do you choose on the vast Warhammer 3 Immortal Empires map? If you’ve played the Total War: Warhammer games for a while, most of the Legendary Lords start in the same places as the other campaigns in all three games. However, all 29 Legendary Lords have changed their starting positions in Immortal Empires for a variety of reasons, ranging from being more respectful of tradition to balancing challenges and adding new challenges to regions.

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Immortal Empires Best Starting Positions

So we know where everyone starts, but who has the “best” starting position? Which legendary lord has the perfect place to start conquering the Old World? His mileage will vary depending on who he wants to play with, even if (for the sake of argument) one of the dark elf lords has the best starting locations objectively, it’s unlikely he’ll pick them if he doesn’t like not playing . like dark elves.

However, we take a look at the best starting positions now that we know where everyone starts, taking into account neighboring settlements, other lords, and potential conflicts.

Grimgor Ironhide and Kholek Sun Eater

These two gentlemen, for the Greenskins and Chaos Warriors respectively, represent two very interesting beginnings for those who want the space to grow without too much competition just yet.

With Grimgor starting at Sabertooth Mountain and Kholek starting practically side by side at Summoning Stone, the only real problem these two have is with each other. Otherwise they are surrounded by many small settlements in the immediate vicinity, or the hard map borders to the north.

Go too far east and you’ll find forces from Great Cathay and Great Bastion, and Greasus Goldtooth ogres may spawn from the south. Kholek has a potential ally in the Chaos Warrior Lord Archaon the Everchosen to the northwest, while Grimgor has two green-skinned brothers to the west, Azhag the Butcher and Skarsnik. These starting positions are solid enough that even if you don’t choose either of these two yourself, you have to watch out for their AI drivers, which will multiply as the game progresses.

Morathi from Warhammer 3

Morathi

The Dark Elf Shadow Queen also has a lot of cool stuff. Although she doesn’t have as much empty space as Grimgor and Kholek, she has little to no competition in her starting area around the ancient city of Quintex and in the provinces on either side of it, giving her access to various coastlines. To the north of her, there is a minidome of four legendary lords that she will have to control, but to the south, she only has the lizard lord Mazdamundi. If she can drive it out, it will be a strong empire occupying the central area between Lustria and Naggaroth.

Additionally, it has two sea routes off its west coast: one connects it to the east coast of Great Cathay, then there is an underground sea route that allows it to exit Naggaroth’s north coast, opening a new flank for attack.

Grisus Goldtooth

South of Grimgor and Kholek, Grisus exists in the heart of the Ogre Kingdoms with little to no resistance. Also, the settlements he’ll likely surround will be other minor ogre factions, so he’ll probably still be able to team up with the ones he can’t conquer. As his empire grows, he will have to deal with the fact that he will most likely be surrounded: Cathay to the east, whoever wins from Grimgor/Cholek to the north, and to the west there are noble elves and skaven who must look out.

The Greasus player can attempt to access the sea by moving south. Ku’Gath the Plaguefather has moved to Dragonfang Mountain at the southern end of the Dragon Isles, just below Grisus, which could be a problem. The Enchanted Forest also has the vampire Count Helman Gorst, who can also challenge your coastal ambitions; however, if you can hold your own against those two, your southern flank will be a bit safer if you focus your attention elsewhere.

Empire and Great Cathay

While the strength of the Empire’s two core initial lords and dragon lords Zhao Ming and Miao Ying is a matter of dispute, in general these lords have the same advantages as Grisus. They will be surrounded by lesser factions within the same faction, so those who cannot be defeated can join. This will allow you to quickly expand your empire and save the strength of your armies for more serious threats.

The two Lords of Great Cathay in particular have the added benefit of being on the same edge of the map, which in theory means they don’t have to focus on as many fronts. However, the sea lanes should mean that neither the Cathayan player nor the AI ​​can rest easy. The two lords of the Empire, Karl Franz and Balthazar Gelt, will also have the constant problem of being surrounded on all sides. If they can keep the British strong and on the side, that could help with the west coast, and one of the Kislev lords in the north could also be a useful ally.

Warhammer 3 Immortal Empires map with starting positions

All Immortal Empires starting locations

Above is the official map from the developer, detailing all the starting positions for each Legendary Lord. If you haven’t memorized the heraldry of all the fantasy lords in Warhammer (and if not, why not?), here’s a breakdown of where it all begins:

Empire

  • charles franz – Altdorf, the central part of the Old World
  • Baltasar Gelt – Pfeildorf, the central part of the Old World
  • Markus Wulfhart “Creeping jungle, northeast coast of Lustria.
  • Volkmar the Sinister – Zudenberg, southwestern coast of the Southern Kingdoms.

Daemons of Chaos and Champions of Chaos

  • Nkari “Kurnous Sanctuary, north coast of Ulthuan.
  • Kairos Doomweaver – Fortress of Dawn, the southern tip of the Southlands.
  • Skarbrand – Deff Gorge, Central Badlands
  • Ku’gath the Plaguefather – Mount Dragon Fang, Dragon Isles
  • demon prince — Forest of Decay, northern Chaos Wastes
  • Azazel, Prince of Doom – Krakka Tour, Northern Mountains
  • Festus Leelord — Bronze Fortress, Northern Empire
  • Vilich the Damned – Red Fort, Northeast China
  • Valkya the Bloody – Dagrak’s Edge, the western edge of the Chaos Wastes to the north.

lizards

  • Lord Mazdamundi – Hexoatl, land between Lustria and Naggaroth
  • Kroqgar – Golden Tower, southeastern coast of the Southlands.
  • Tehenhauin – Xlanzec, south coast of Lustria
  • Tiktaq’to “Tlaqua, southwestern coast of the Southlands.
  • gore-rock – Itzá, center of Lustria
  • nakai wanderer – Ashunga Tower, south of Grand Cathay
  • Oxiotl – Godless Crater, Southern Chaos Wastes

Nordic

  • wulfrik the wanderer – Borkill Bloodhand Monolith, Northern Mountains
  • Trogg – Flesh Monolith, opposite the Chaos Wastes to the north.

Kislev

  • queen katarina – Kislev, center of Kislev
  • Kostaltyn – Erengrad, north of Kislev
  • Boris Boha – Tower of Torment, north of the Chaos Wastes.

high elves

  • Tyrion – Lothern, southern Ulthuan
  • Teclis – Sotek Trail, South Coast Southlands.
  • alariel – Gaean Valley, central Ulthuan
  • Alit Anar – Karond Kar, northeast of Naggorath
  • Eltharion the Grim – Tor Yvresse, West Coast Badlands
  • imrik – Vorag Fortress, on the southern coast of the World’s Edge Mountains

bretonnia

  • luan leonker – Couronne, Coastal Bretonnia
  • Alberic de Bordelot – Bregonne, east coast of Lustria
  • fay the sorceress – Carcassonne, southern Bretonnia
  • Repanes of Layones – Kofer, north coast of Arabia

Great Cathay

  • zhaoming – Qiang, Southwest China
  • Miao Yin – Nan Gau, Northwest China

skaven

  • fast throat cut – Misty Mountain, Central Coast Badlands.
  • lord skrolk – Sabatuun, southern Lustria
  • Tretch Craventail – Brokeback Mountain, the southern mountains of the End of the World.
  • Ikit’s Claw – Skaven Plague, South Bretonnia/Empire
  • Death Master Snikch – Xing Po, Central China
  • strangle the impure – Hell Pit, north of Kislev

greenskins

  • Grimgor Ironhide – Sabretooth Mountain, Central Steppes
  • azhag the butcher — Khazid Irkulaz, North World’s Edge Mountains
  • Skarsnik – Mount Gunbad, the central mountains of the End of the World.
  • Wurrzag – Ekrund, Northern Badlands
  • thunder belly – Orcal Massif, Central Bretonnia

ogre kingdoms

  • Grisus Goldtooth – Karak Krakaten, Mountains of Pain
  • skrag the butcher – Myrmidens, South Coast of Vampires

beastmen

  • one-eyed khazarak – Black Pit, north of the Old World
  • Dark Omen of Malagor – Sunken Cairn, Central Badlands
  • Morghur the Bringer of Darkness – Montenas, Vampire Coast
  • Taurox the copper bull — Clar Karond, Naggaroth Center

tomb kings

  • Undying Settra – Khemri, Southlands
  • I hate the hierophant – Clarak Spire, West Naggaroth
  • Great Queen Khalid – Libaras, East Coast Southlands
  • Arkhan the Black – Bruges Islands, west coast of Arabia

forest elves

  • Orion – King’s Glade, Central Bretonnia/Old World
  • hard – Waterfall Palace, Central Bretonnia/Old World
  • twilight sisters – Haunted Forest, Central Lustria
  • Drycha – Griffin Forest, eastern part of the Old World.

vampire coast

  • luthor harkon – Awakening, East Coast of Lustria
  • Count Noctilus – Galleon Graveyard, off the southern coast of Ulthuan.
  • Aranessa Salt Flat – Sartosa, North Arabia
  • Cliostra Fin Snake – Twisted Glade, east coast of Naggaroth.

in years

  • Thorgrim the grudge – Karaz-A-Karak, the southern mountains at the end of the world
  • Ungrim Iron Fist – Karak Kadrin, central mountains of World’s Edge
  • Belegar’s Iron Hammer – Zarakzil, southern part of the Old World
  • Torek Zheleznobrov – Karak Zorn, South Central Lands
  • Grombrindal – Drakla Spire, northwest of Naggaroth

dark elves

  • malekith – Naggarond, north of Naggaroth
  • Morathi – Ancient city of Quintex, south of Naggaroth
  • Old Hellebron — Har Ganeth, western part of the northern Chaos Wastes.
  • evil heart lohir – Haichai, east coast of Cathay
  • Darkblade Malus – Black Rock (belonging to Hag Gref), northern part of Chaos Wastes.
  • rakart – Island of the Great Turtle, west coast of Lustria.

Vampire Counts

  • Mannfred von Carstein – Ka Sabar, South Central Lands
  • heinrich kemmler – Blackstone Post, Central Bretonnia
  • Vlad and Isabelle von Carstein – Drakenhof Palace, Eastern Empire/Old World
  • Helman Gorst – Enchanted Forest, northern coastal area of ​​the Sea of ​​Terror

Chaos Warriors

  • Archaon the Chosen – Twisted Fortress, north of Chaos Wastes.
  • Kholek Sun Eater – Summoning Stone, The Northern Barrens
  • prince siegwald – Palace of the Princes, north of the Chaos Wastes
  • Be’lakor – Isle of Wights, Albion, off Bretonnia

That’s all you need to know about the starting positions in Total War: Warhammer 3 Immortal Empires. For more tips, check out our Warhammer 3 mods guide, plus what we already know about the upcoming Warhammer 3 DLC.

Source : PC Gamesn

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