NVIDIA wants shadows at a higher level: a patent suggests more realism in shadows
This technique can be run in parallel with ray tracing and does not affect performance much.

It’s not uncommon at this point to see many companies patent their ideas to bring them to life in the future. In this case, NVIDIA already surprised us with DLSS and ray tracing a few years ago. This time NVIDIA’s latest patent proposes the most realistic shadows in video games.
Gamerant reports this news as an NVIDIA improvement in shadow projection light from certain areas This technique can be run in parallel with ray tracing and does not affect performance as much as expected.

This patent determines voxel cone plotIt is also called VCT according to Gamerant. Additionally, for his work, he would use four points at a particular location to “determine light and occlusion of light.” shadow creationThe only drawback is that it will only be used on rectangular lights.
Anyway, we will see if this patent will be realized in the future. NVIDIA it shouldn’t take long Perhaps we’ll have more news in the coming weeks as we present the future RTX 4000. Right now the price of RTX 3000 graphics cards has officially dropped.
More: NVIDIA and Patents.
Source: 3D Juegos
