A new set of patch notes are coming with the upcoming TFT patch 12.14 release. Below are the full patch notes for Patch 12.14, which will be released on Wednesday, July 27.
Champions
all champions
Star Level Attack Damage: 80% ⇒ 50%
2-Star Attack Damage: 180% ⇒ 150%
3-Star Attack Damage: 325% ⇒ 225%
1st floor
Aatrox Spell AD Ratio: 300/305/310% ⇒ 275/305/385%
Ezreal Magic Damage: 155/215/285 ⇒ 175/225/300
Heimerdinger Magic Damage: 225/325/450 ⇒ 225/325/475
Karma Magic Damage: 200/275/350 ⇒ 220/300/380
Senna Magic Magic Damage: 300/400/500 ⇒ 275/425/600
Sett – Spell AD coefficient: 150% ⇒ 170%
Vladimir Magic Damage: 250/300/350 ⇒ 275/325/375
level 2
Ashe Attack Speed: 0.75 ⇒ 0.75
; Mana: 50/100 ⇒ 40/90
; Magic Damage: 90/125/175 ⇒ 125/175/225
Gnar Spell AD granted: 40/70/130 ⇒ 50/80/150
Jinx Magic Damage: 300/400/550 ⇒ 250/400/600
; Mana refund on miss: 10 ⇒ 25
Kayn Magic AD Ratio: 250% ⇒ 275%
; Spell based damage bonus: 100/150/225 ⇒ 90/150/275
Dew Magical Heal: 275/300/325 ⇒ 175/200/225
; Magic Damage: 100/150/200 ⇒ 150/200/250
kiana
– Magic Damage: 200/250/325 ⇒ 200/275/375
Tristana
– Spell AD Ratio: 165/170/175% ⇒ 140/170/210%
Twitch Base Spell Damage: 50/75/100 ⇒ 40/80/150
Ion Bonus Magic Damage: 100/150/200 ⇒ 90/150/225
level 3
Anivia – Mana: 45/90 ⇒ 40/80
; Magic Damage: 325/450/700 ⇒ 325/475/750
Diana – Magic Damage: 80/90/100 ⇒ 80/90/110
Ilaoi
– Health: 800 ⇒ 750
olaf
– Magic attack speed: 40/50/60% ⇒ 35/50/75%
Silas
– Mana: 60/120 ⇒ 60/130
volibear
– Magic Damage: 110/155/215 ⇒ 110/160/225
level 4
Cork Magic AD Ratio: 60/60/150% ⇒ 50/70/200%
; Big One AD Ratio: 175/180/250 ⇒ 160/200/350%
Daeja Magic Damage: 250/375/1800 ⇒ 300/400/1800
Idas
– Damage Reduction: 35/50/300 ⇒ 35/55/300
; Self-healing: 450/550/2500 ⇒ 450/600/3000
Shi Oh Yu Magic AD Ratio: 265/275/1000% ⇒ 265/290/1000%
Sona Magic Damage: 200/300/1000 ⇒ 200/350/1000
Sy’fen Charge AD Ratio: 150/150/325 ⇒ 150/170/450%
; Bite AD Ratio: 500/525/2500 ⇒ 500/600/3000%
; Sy’fen’s bite can no longer be dodged after charging
Talon Spell Blade AD Ratio: 75/75/200% ⇒ 75/100/300%
; Base spell damage: 125/175/500 ⇒ 120/200/700
Xayah Feather Damage: 12/20/40 ⇒ 8/16/60
Hair Pulling AD Factor: 20% ⇒ 18%
5th level
Ao Shin – Health: 900 ⇒ 1000
; Mana reduction per hit: 20 ⇒ 10
; Magic Damage: 240/400/2500 ⇒ 210/400/2500
Aurelion Sol – Health: 900 ⇒ 1000
; Mana: 40/90 ⇒ 0/60
; Magic Damage: 350/475/5000 ⇒ 400/700/5000
; Ascent time: 20 seconds ⇒ 15 seconds
; Damage bonus increase: 50% ⇒ 30%
prick
– Armor and magic resistance: 30 ⇒ 40
; Magic Damage: 325/425/5000 ⇒ 325/450/5000
; Secondary Damage: 150/225/5000 ⇒ 150/250/5000
Shivana
– Health: 1200 ⇒ 1000
; Armor and Magic Resist: 55 ⇒ 70
; The spell deals fixed magic damage instead of % health damage
; Magic damage: 1200/1800/30000
; Now immune to crowd control when doing a dive grenade
Yasuo Magic AD Ratio: 160/175/2500% ⇒ 160/200/3000%
Zoe
– Mana: 50/100 ⇒ 30/100
; Lux Magic Damage: 425/650/9001 ⇒ 375/575/9001
; Daisy Health: 1600/2600/10000 ⇒ 1600/2800/25000
; Daisy Damage: 750/1500/10000 ⇒ 500/1000/10000
Properties
Astral – Astral 9 drop rate: 30% ⇒ 75%
Knight
– Armor and magic resistance: 40/60/80/100 ⇒ 35/65/95/125
dragon-mage
– Base strength: 15/35/60 ⇒ 18/40/70
Guardian – Shield HP: 30/45/65% ⇒ 30/50/75%
guild
– Talon base attack damage bonus: 10 ⇒ 5
Jade Attack Speed: 20/40/60/100 ⇒ 15/40/70/200
mirage
– Player critical threshold: 25/50/75/100% health ⇒ 50/65/80/100% health
; Butcher Damage: 35/40/45/50% ⇒ 20/30/40/50%
; Power of automatic magic spells: 6/9/12/16 ⇒ 6/10/14/18
revel in
– Firework Damage: 130/160/210/280 ⇒ 110/150/210/290
corn ball
– Bonus Damage: 15/50/100 ⇒ 15/50/125%
storm
– HP Damage: 10/20/30/45% ⇒ 5/20/35/50%
Fighter
– Exchange chance: 33% ⇒ 50%
; Bonus Damage: 120/220/420% ⇒ 80/175/325%
reinforces
AFK – You can no longer move units while AFK is active
Assassin Crown – Obtained item: Infinity Edge ⇒ Hand of Justice
Rider’s Crown – Obtained item: Sunfire Cloak ⇒ Redemption
Cruel Pact – Recycle: Buying XP now costs 6 HP, but you regenerate 3 HP per turn
Devastating Charge – Base Damage: 75 ⇒ 85
Electric Charge I / II / III – I Damage: 60/75/90/105 ⇒ 50/70/90/110
; He hasn’t changed
; III Damage: 115/145/180/220 ⇒ 115/155/195/235
Featherweight III – Attack Speed & Movement Speed: 55% ⇒ 60%
Gadget Expert Bonus Damage: 40% ⇒ 33%
Gear Upgrades – Base Bonus: 200% ⇒ 250%
crown of protection
– Granted Item: Gargoyle Stone Slab ⇒ Sunfire Cloak
a heroic being
– % SP damage: 6% ⇒ 7%
precious lotus
– Crit Chance: 20% ⇒ 25%
Luden Echo I/II/III
– Deal damage: 60/80/100/120 ⇒ 40/70/100/130
; Damage II: 85/110/135/160 ⇒ 55/90/125/160
; III Damage: 120/160/200/240 ⇒ 90/140/190/240
reckless spending
– Now fans of Shimmer champions and all champions have Luminous Scale items
; Damage increase: 50% ⇒ 40%
recombulator
– Dragons can now only transform into other dragons and non-dragons can only transform into non-dragons
fun crown
– Granted Item: Statikk Shiv ⇒ None
Tab – Tab damage reduction: 50% ⇒ 33%
Crown of Scales – Prize Item: Giant Slayer ⇒ Hand of Justice
Shimmerscale Soul – Award-Winning Champion: Kayn ⇒ Volibear
Storm Crown – Granted Item: Hand of Justice ⇒ Statikk Shiv
Trade Sector + – Gold earned: 5 ⇒ 8
things
Anima Face – No longer unique
death knife
– Attack Damage: 40/60/80 ⇒ 35/50/65
power of eternity
– is no longer unique
Luminous deathblade (luminescent)
– Attack Damage: 60/90/120 ⇒ 50/75/100
morellonomicon
– Power: 30 ⇒ 50
More Elonomicon – Power: 50 ⇒ 80
Randuin Temple
– is no longer unique
thief gloves
– Reduced chances of getting better combos on more than 6 items
Correcting the error
Astral Shop chance is now affected by Barding and high-end purchases
Varus no longer stops attacking when branches extend beyond the primary target
Manazane and Radiant Blue Buff now work with Ragewing units
Summoned units are no longer invincible when their owner surrenders in the middle of a battle.
The Gunner’s Emblem no longer forces Swain to stop using spells, and sometimes Elise, Sy’fen, and Shi Oh Yu replace their spells with a cannonball.
Shen Dodge VFX is now playing with a star
Yasuo’s Third Tilt now deals damage to crowd control immune units
I’ve detected most of the magic in Cork. Dirt is always hard to fix, and Cork was particularly tough, but hopefully we got most of the crust off.
Fixed an issue where it was possible to gift 3 attribute boosts together
Trainers can no longer receive additional Snax under certain conditions
Saifen will now use her abilities while under the effects of Night’s Edge and Jonia’s Paradox.
Mages will now retain the appropriate amount of mana with Axiom Arc if they kill units on first use.
Fixed the visual effects of Shojin’s Radiant Mana Spear
If Zoe’s target dies on her first cast and her second spell is Daisy, she will now spawn Daisy instead of using Daisy at all.
Units should now correctly attempt to star after the reassembler transforms them.
Arena lightning now updates correctly when moving between arenas
Removed blue battery mana icon
Glamorous Gauntlet now displays bonus APs in yellow text
Blue Blessing now says it gives 50 starting mana.
Source : dbl tap