Fallout 76 created a ‘brutal crisis’ at Bethesda: the game ‘destroyed people’
Kotaku sources say that many people left the project for these reasons.
At the end of 2018, we witnessed the launch of Fallout 76 for PC, PS4 and Xbox One, which takes the popular legend. Bethesda towards a survival genre with a strong multiplayer focus. However, its premiere proved disastrous, delivering an overall situation that was highly criticized by the cast in the first weeks.
Now, almost four years later, we know some of the reasons that could cause this condition. Kotaku sources available to journalist Sisi Jiang say: development suffered a brutal crisis This has affected company employees who have so far remained silent for fear of not being hired elsewhere.
The disclosures come from Bethesda’s employees, who chose to remain anonymous. “I didn’t want to be involved in the project because it was eating away at people. I destroyed themOne of the dropouts says, referring directly to management and leadership issues.

I didn’t want to be involved in the project because it was eating away at people.anonymous worker“Number of people signed on to the project and then left Bethesda It was great,” they say. This includes the testers who tested the game in the months before it was released. These folks are said to be working. 10 hours a day, six days a week as the game progresses to beta.
“I didn’t cry while taking a shower last night,” one of them said after leaving the project. Another said, “I went to work today and after sitting in the car I felt like there was no pressure on my chest as usual.” They also point out that production problems exacerbated the crisis.
Overtime and management criticism
As noted above, resources direct to ZeniMax management and how they charge extra time for quality control even if that time will not be used to correct errors. For example, a tester had to work over the weekend as the latest version of the game needed tweaking, but was surprised to find that the necessary fixes were not applied. The work would be in vain.
“I remember one of my colleagues standing up that day and looking at the person in charge across the room yelling, ‘Why are we here? We’re giving up for today. Useless, waste of time.’ explains one of the workers involved in the development.
A colleague of mine stood up and shouted, “What are we doing here?”anonymous workerIn addition to all these conflicts, they ensure: overtime was practically mandatory, because it was a very ambitious project in the interests of Bethesda. So much so that the team responsible for continuing to support Fallout 76 have several developers of other gameslike Starfield or Redfall, which were eventually delayed.
Despite all these problems, Bethesda seems to continue to support Fallout 76 for a while. In fact, an internal roadmap shows: 5 more years of contenthowever, until now, only plans for 2022, which include different flights and events for each season of the year, have been presented to the public.
More on: Fallout 76, Bethesda, ZeniMax, Crunch and Development.
Source: 3D Juegos