Before going any further, it is important to contextualize this analysis. The patch released yesterday will only mention champions who have played at least 1,000 games since release to ensure the stat sample is correct. Additionally, at lower Elos, we are only limited to Diamond+ ratings as WinRates can break in the early days, and optimized designs and certain champ counters gain popularity. However, keep in mind that the meta for this ELO is very different from what most players experience. For example, 12.10 Tahm Kenchi was the highest earning champion (global average of 55%), with all rankings accounting for only 48%. The purpose of this article is therefore not to give you champions that will allow you to pass silver/gold/beta, but rather to introduce you to some champions who seem to conquer the high level and who can be seen in official competitions. . , etc.
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Remember that League of Legends champions are considered problematic if their win rate reaches 53% and they are popular enough. Considering all the possible scenarios, that means this particular character works quite well in any situation. Some symbols may exceed this win rate so as not to be considered too problematic, but these are generally less popular counters that only appear in certain situations. Now that this booster is complete, Scarner has a 59.23% Diamond+ win rate in the ranks. Unfortunately or fortunately, if it suits you, the champion ends up playing very little, only 260 games, which means that this victory rate is likely to drop in the coming days. Even though we say we count champions with only over 1000 games, that win rate is so ridiculous that we can’t ignore it.
A real hell four
Unsurprisingly, Jana is definitely the champion with the current best record (given the 1000 match played limit, she would otherwise be ahead of the other champions). This was to be expected considering he’s already one of the best champions in the 12.10 game and hasn’t changed for 12.11. Likewise, Olaf continues the horror of the top lane. He makes excellent use of the Freilordian kit, blasting enough with an ax to hold the line and blocking champions who trust the line, and he’s flexible enough to withstand blast-focused characters with his W. Both sides of Olaf are terrible for the top laner today, but he’s tough to beat. In contrast, the win rate in the jungle is much lower.
The big winner of the patch is Zeri. Without this announcement, the champion gained 7% in Diamond+ rating after the win rate patch dropped from 47% to 54.75%. Not to mention the nuances of the game’s weak structure, as he’s been picked over 6,000 times since this Elo patch, making him the second most popular champion (after Ezrel with a 48% win rate). Finally, Darius, the last champion who seems comfortable with this patch. Already strong at 12.10 (53% win rate on Diamond+), he won after a 1% win rate patch. Given that Jana and Zeri are two champions who can defend themselves relatively easily and therefore limit their influence in teamfights, Darius manages to achieve a decent win rate despite having a not-so-suitable meta. Now we also have to admit that Darius works very well with Jana and is quite strong against annoying champions Olaf. His win rate will always be watched, but he’s probably the least troubled champion of this quartet and the least likely to compete.
Source : Millenium