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Call of Duty: Modern Warfare 2 aims to usher in a ‘new era’

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When the Call of Duty: Modern Warfare 2 release date arrives this fall, developer Infinity Ward hopes it will be more than just the release date for the latest in the long-running series of multiplayer FPS games. Modern Warfare II has big ambitions, and Infinity Ward says this chapter marks a “huge turning point” in the franchise, with new technology and ideas brought to life. Internally, the studio is calling it “CoD 2.0,” the beginning of a new era for the franchise.

Modern Warfare II is set three years after the events of Modern Warfare 2019, when Captain John Price and CIA officer Keith Laswell assembled their deadly counter-terrorism unit, Task Force 141. This elite team includes Sergeant Kyle “Gaz” Garrick and Simon “Ghost”. ”. Riley in a skull mask, a key character in 2009’s Modern Warfare 2, along with Sergeant John “Soap” McTavish, a junior member of the team.

The campaign begins when a hostile foreign general is killed in a US airstrike, sparking a deadly revenge plot that is sent to sabotage Task Force 141. Philip Graves, head of the private military Shadow Company , and Colonel Alejandro Vargas, head of the Mexican special forces unit. like the Cowboys.

Infinity Ward shared some thoughts on the key design principles of Modern Warfare II during a private briefing for press and influencers. While 2019’s Modern Warfare forced itself to be provocative and awkward, studio head Pat Kelly said that Modern Warfare II focused on heroism.

“We have soldiers in military settings doing cool, heroic things,” he says. “But they are also still human. They are not superheroes, they are vulnerable. They are people.”

Here is the new trailer:

In one of the missions, Night War, Task Force 141 deploys a helicopter to the fictional country of Al-Mazra to capture or kill a key figure in the Al-Qatala terrorist organization. It’s classic Modern Warfare, with the team wearing night vision goggles as the helicopter kicks up dust and the soldiers march towards a small group of buildings among the ruins of a remote area. As they close in on their target, the team watches as their helicopter is shot down, turning their operation into a special rescue operation. The team stealthily clears buildings to remove heat from the crash site, defenders emerge from behind furniture, and gunpowder smoke wafts in and dissipates as the dust settles after each fraction of a second of combat.

As the team reaches the downed helicopter, the mission turns into a siege defense as waves of hostile forces approach through the surrounding fields, which have been set on fire by the blast from the missile that brought the plane down.

Although Modern Warfare 2019 avait des environnements que étaient censés feel réels, Kelly said that the objectif de Modern Warfare II es de les faire se vivants: « Imaginez de grands, grands espaces de jeu avec beaucoup de… je dis juste peut -be ? What if there were tons of AI in the world, tons of players? Potentially, that would be great, right? »

New technologies were also at the center of the Infinity Ward presentation. The studio has created a sophisticated aquatic simulation that supports boats and amphibians, as well as new swimming mechanics. You’ll be able to dive underwater to escape and dodge enemies, and the water will slow down projectiles passing through it, making bullets deal less damage when fired at or below the surface. The developers have even recreated an optical effect called a Snell window, which limits what can be seen on the surface underwater to a cone of around 96 degrees.

The AI ​​NPC should also feel more believable, with the addition of new behaviors to give enemy soldiers a sense of purpose and an understanding of the world around them. Modern Warfare II can also support many more. “We’re pushing more AI than ever,” says game director Jack O’Hara. “We currently have around 300 AIs with 100 players live and we really want the quality of the AI ​​to be the same across all game modes.”

Stephanie Snowden, director of communications for Infinity Ward, says that Modern Warfare II is part of “the most ambitious plan for the entire franchise that we’ve ever had,” which Infinity Ward internally calls “CoD 2.0.” Part of that is because the Call of Duty and Warzone titles will run on the same new engine this year, but the studio isn’t ready to argue that much.

“So all Call of Duty on the same engine – the Modern Warfare II and Warzone experience will exist in the same universe and be built on the same technology,” he said. “We are very pleased that this is a huge turning point for the franchise and what we have to offer.”

Perhaps most interesting was Kelly’s discussion of players of different skill levels being able to play together on the same map, each having a fun experience that doesn’t detract from the others.

“We’re trying to create an environment, create a game where everyone can be together and have whatever experience they want,” he told a group of Call of Duty streamers and influencers during this week’s preview briefing. “If I’m someone who doesn’t want to get shot at all the time, I can play with you in the same environment, I can even play with you in the same modes, but maybe I have my experience and you can have yours.” . I know it’s a bit vague, but that’s what we’re after.”

The new Call of Duty: Modern Warfare II is set to release on October 28, and Infinity Ward has confirmed that it’s coming to Steam for PC this year.

Source : PC Gamesn

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