Earlier this month, AMD released the latest version of Nvidia’s competitor DLSS, FidelityFX Super Resolution 2.0, and now God of War for PC’s latest update, patch 1.0.12, adds the plugin in charge of this technology. to an amazing adventure game. . AMD says that this version of its image enhancement technology can provide “image quality virtually indistinguishable or possibly even better than the original.”
For God of War on PC, this means another option to run the game at a lower base resolution, freeing up system resources for higher frame rates or additional visuals while maintaining the image quality of a high resolution display. While FSR 2.0 doesn’t use the machine learning techniques used in Nvidia’s DLSS processes, AMD does use time-based data in its scaling algorithm.
When FSR 2.0 first came to PC, it was only available for use in Deathloop. Now you can use it in God of War, and AMD says there will be at least a dozen more in the near future. Games like Anno 1800, Assetto Corsa Competizione, Baldur’s Gate III, Farming Simulator 22, Far Cry 6 and others already support the first version of the technology.
Patch 1.0.12 for God of War also fixes an issue with the accessibility option that allows players to lock and aim with a switch instead of pressing a button. This was causing “inconsistent behavior” and Sony Santa Monica says it’s now fixed.
Source : PC Gamesn
